Struct IndirectParametersGpuMetadata

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#[repr(C)]
pub struct IndirectParametersGpuMetadata { pub mesh_index: u32, pub early_instance_count: u32, pub late_instance_count: u32, }
Expand description

A structure, written and read GPU, that records how many instances of each mesh are actually to be drawn.

The GPU mesh preprocessing shader increments the Self::early_instance_count and Self::late_instance_count as it determines that meshes are visible. The indirect parameter building shader reads this metadata in order to construct the indirect draw parameters.

Each batch will have one instance of this structure.

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§mesh_index: u32

The index of the first mesh in this batch in the array of MeshInputUniforms.

§early_instance_count: u32

The number of instances that were judged visible last frame.

The CPU sets this value to 0, and the GPU mesh preprocessing shader increments it as it culls mesh instances.

§late_instance_count: u32

The number of instances that have been judged potentially visible this frame that weren’t in the last frame’s potentially visible set.

The CPU sets this value to 0, and the GPU mesh preprocessing shader increments it as it culls mesh instances.

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impl Clone for IndirectParametersGpuMetadata

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fn clone(&self) -> IndirectParametersGpuMetadata

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for IndirectParametersGpuMetadata
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__, '__, '__> u32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl Default for IndirectParametersGpuMetadata

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fn default() -> IndirectParametersGpuMetadata

Returns the “default value” for a type. Read more
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impl ReadFrom for IndirectParametersGpuMetadata
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__, '__, '__> u32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for IndirectParametersGpuMetadata
where u32: ShaderSize,

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for IndirectParametersGpuMetadata

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for IndirectParametersGpuMetadata
where Self: ShaderType<ExtraMetadata = StructMetadata<3usize>>, for<'__, '__, '__> u32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl Zeroable for IndirectParametersGpuMetadata

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fn zeroed() -> Self

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impl Copy for IndirectParametersGpuMetadata

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impl Pod for IndirectParametersGpuMetadata

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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