pub struct SortedCamera {
pub entity: Entity,
pub order: isize,
pub target: Option<NormalizedRenderTarget>,
pub hdr: bool,
}
Fields§
§entity: Entity
§order: isize
§target: Option<NormalizedRenderTarget>
§hdr: bool
Auto Trait Implementations§
impl Freeze for SortedCamera
impl !RefUnwindSafe for SortedCamera
impl Send for SortedCamera
impl Sync for SortedCamera
impl Unpin for SortedCamera
impl !UnwindSafe for SortedCamera
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