pub struct ErasedRenderAssetDiagnosticPlugin<A: ErasedRenderAsset> { /* private fields */ }Expand description
Collects diagnostics for a ErasedRenderAsset.
If the ErasedRenderAsset::ErasedAsset is shared between other
ErasedRenderAsset, they all will report the same number.
Implementations§
Source§impl<A: ErasedRenderAsset> ErasedRenderAssetDiagnosticPlugin<A>
impl<A: ErasedRenderAsset> ErasedRenderAssetDiagnosticPlugin<A>
pub fn new(suffix: &'static str) -> Self
pub fn render_asset_diagnostic_path() -> DiagnosticPath
Trait Implementations§
Source§impl<A: ErasedRenderAsset> Plugin for ErasedRenderAssetDiagnosticPlugin<A>
impl<A: ErasedRenderAsset> Plugin for ErasedRenderAssetDiagnosticPlugin<A>
Source§fn ready(&self, _app: &App) -> bool
fn ready(&self, _app: &App) -> bool
Has the plugin finished its setup? This can be useful for plugins that need something
asynchronous to happen before they can finish their setup, like the initialization of a renderer.
Once the plugin is ready,
finish should be called.Source§fn finish(&self, _app: &mut App)
fn finish(&self, _app: &mut App)
Finish adding this plugin to the
App, once all plugins registered are ready. This can
be useful for plugins that depends on another plugin asynchronous setup, like the renderer.Source§fn cleanup(&self, _app: &mut App)
fn cleanup(&self, _app: &mut App)
Runs after all plugins are built and finished, but before the app schedule is executed.
This can be useful if you have some resource that other plugins need during their build step,
but after build you want to remove it and send it to another thread.
Auto Trait Implementations§
impl<A> Freeze for ErasedRenderAssetDiagnosticPlugin<A>
impl<A> RefUnwindSafe for ErasedRenderAssetDiagnosticPlugin<A>where
A: RefUnwindSafe,
impl<A> Send for ErasedRenderAssetDiagnosticPlugin<A>
impl<A> Sync for ErasedRenderAssetDiagnosticPlugin<A>
impl<A> Unpin for ErasedRenderAssetDiagnosticPlugin<A>where
A: Unpin,
impl<A> UnwindSafe for ErasedRenderAssetDiagnosticPlugin<A>where
A: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
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downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
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impl<T> DowncastSend for T
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W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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Source§impl<T> Identity for Twhere
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impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Source§fn into_result(self) -> Result<T, RunSystemError>
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Converts this type into the system output type.