Expand description
Manages mesh vertex and index buffers.
Structs§
- Manages the assignment of mesh data to GPU buffers.
- A plugin that manages GPU memory for mesh data.
- Tunable parameters that customize the behavior of the allocator.
- The hardware buffer that mesh data lives in, as well as the range within that buffer.
Functions§
- A system that processes newly-extracted or newly-removed meshes and writes their data into buffers or frees their data as appropriate.