Re-exports§
pub use primitives::*;
Modules§
- Mesh generation for primitive shapes.
Structs§
- Our base mesh pipeline key bits start from the highest bit and go downward. The PBR mesh pipeline key bits start from the lowest bit and go upward. This allows the PBR bits in the downstream crate
bevy_pbr
to coexist in the same field without any shifts. - The GPU-representation of a
Mesh
. Consists of a vertex data buffer and an optional index data buffer. - A 3D object made out of vertices representing triangles, lines, or points, with “attribute” values for each vertex.
- Adds the
Mesh
as an asset and makes sure that they are extracted and prepared for the GPU. - Describes the layout of the mesh vertices in GPU memory.
- Stores the single copy of each mesh vertex buffer layout.
Enums§
- Failed to generate tangents for the mesh.
- The index/vertex buffer info of a
GpuMesh
. - An array of indices into the
VertexAttributeValues
for a mesh. - Primitive type the input mesh is composed of.
- Contains an array where each entry describes a property of a single vertex. Matches the
VertexFormats
.