pub fn allocate_and_free_meshes(
mesh_allocator: ResMut<'_, MeshAllocator>,
mesh_allocator_settings: Res<'_, MeshAllocatorSettings>,
extracted_meshes: Res<'_, ExtractedAssets<RenderMesh>>,
mesh_vertex_buffer_layouts: ResMut<'_, MeshVertexBufferLayouts>,
render_device: Res<'_, RenderDevice>,
render_queue: Res<'_, RenderQueue>,
)
Expand description
A system that processes newly-extracted or newly-removed meshes and writes their data into buffers or frees their data as appropriate.