pub struct DrawFunctionsInternal<P: PhaseItem> {
pub draw_functions: Vec<Box<dyn Draw<P>>>,
pub indices: TypeIdMap<DrawFunctionId>,
}
Expand description
Fields§
§draw_functions: Vec<Box<dyn Draw<P>>>
§indices: TypeIdMap<DrawFunctionId>
Implementations§
Source§impl<P: PhaseItem> DrawFunctionsInternal<P>
impl<P: PhaseItem> DrawFunctionsInternal<P>
Sourcepub fn prepare(&mut self, world: &World)
pub fn prepare(&mut self, world: &World)
Prepares all draw function. This is called once and only once before the phase begins.
Sourcepub fn add<T: Draw<P>>(&mut self, draw_function: T) -> DrawFunctionId
pub fn add<T: Draw<P>>(&mut self, draw_function: T) -> DrawFunctionId
Adds the Draw
function and maps it to its own type.
Sourcepub fn add_with<T: 'static, D: Draw<P>>(
&mut self,
draw_function: D,
) -> DrawFunctionId
pub fn add_with<T: 'static, D: Draw<P>>( &mut self, draw_function: D, ) -> DrawFunctionId
Adds the Draw
function and maps it to the type T
Sourcepub fn get_mut(&mut self, id: DrawFunctionId) -> Option<&mut dyn Draw<P>>
pub fn get_mut(&mut self, id: DrawFunctionId) -> Option<&mut dyn Draw<P>>
Retrieves the Draw
function corresponding to the id
mutably.
Sourcepub fn get_id<T: 'static>(&self) -> Option<DrawFunctionId>
pub fn get_id<T: 'static>(&self) -> Option<DrawFunctionId>
Retrieves the id of the Draw
function corresponding to their associated type T
.
Sourcepub fn id<T: 'static>(&self) -> DrawFunctionId
pub fn id<T: 'static>(&self) -> DrawFunctionId
Retrieves the id of the Draw
function corresponding to their associated type T
.
Fallible wrapper for Self::get_id()
§Panics
If the id doesn’t exist, this function will panic.
Auto Trait Implementations§
impl<P> Freeze for DrawFunctionsInternal<P>
impl<P> !RefUnwindSafe for DrawFunctionsInternal<P>
impl<P> Send for DrawFunctionsInternal<P>
impl<P> Sync for DrawFunctionsInternal<P>
impl<P> Unpin for DrawFunctionsInternal<P>
impl<P> !UnwindSafe for DrawFunctionsInternal<P>
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impl<T, U> AsBindGroupShaderType<U> for T
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impl<T> Instrument for T
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