pub struct DrawFunctionsInternal<P: PhaseItem> {
pub draw_functions: Vec<Box<dyn Draw<P>>>,
pub indices: TypeIdMap<DrawFunctionId>,
}
Expand description
Fields§
§draw_functions: Vec<Box<dyn Draw<P>>>
§indices: TypeIdMap<DrawFunctionId>
Implementations§
Source§impl<P: PhaseItem> DrawFunctionsInternal<P>
impl<P: PhaseItem> DrawFunctionsInternal<P>
Sourcepub fn prepare(&mut self, world: &World)
pub fn prepare(&mut self, world: &World)
Prepares all draw function. This is called once and only once before the phase begins.
Sourcepub fn add<T: Draw<P>>(&mut self, draw_function: T) -> DrawFunctionId
pub fn add<T: Draw<P>>(&mut self, draw_function: T) -> DrawFunctionId
Adds the Draw
function and maps it to its own type.
Sourcepub fn add_with<T: 'static, D: Draw<P>>(
&mut self,
draw_function: D,
) -> DrawFunctionId
pub fn add_with<T: 'static, D: Draw<P>>( &mut self, draw_function: D, ) -> DrawFunctionId
Adds the Draw
function and maps it to the type T
Sourcepub fn get_mut(&mut self, id: DrawFunctionId) -> Option<&mut dyn Draw<P>>
pub fn get_mut(&mut self, id: DrawFunctionId) -> Option<&mut dyn Draw<P>>
Retrieves the Draw
function corresponding to the id
mutably.
Sourcepub fn get_id<T: 'static>(&self) -> Option<DrawFunctionId>
pub fn get_id<T: 'static>(&self) -> Option<DrawFunctionId>
Retrieves the id of the Draw
function corresponding to their associated type T
.
Sourcepub fn id<T: 'static>(&self) -> DrawFunctionId
pub fn id<T: 'static>(&self) -> DrawFunctionId
Retrieves the id of the Draw
function corresponding to their associated type T
.
Fallible wrapper for Self::get_id()
§Panics
If the id doesn’t exist, this function will panic.
Auto Trait Implementations§
impl<P> Freeze for DrawFunctionsInternal<P>
impl<P> !RefUnwindSafe for DrawFunctionsInternal<P>
impl<P> Send for DrawFunctionsInternal<P>
impl<P> Sync for DrawFunctionsInternal<P>
impl<P> Unpin for DrawFunctionsInternal<P>
impl<P> !UnwindSafe for DrawFunctionsInternal<P>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.