pub enum RenderCreation {
Manual(RenderDevice, RenderQueue, RenderAdapterInfo, RenderAdapter, RenderInstance),
Automatic(WgpuSettings),
}
Expand description
An enum describing how the renderer will initialize resources. This is used when creating the RenderPlugin
.
Variants§
Manual(RenderDevice, RenderQueue, RenderAdapterInfo, RenderAdapter, RenderInstance)
Allows renderer resource initialization to happen outside of the rendering plugin.
Automatic(WgpuSettings)
Lets the rendering plugin create resources itself.
Implementations§
Source§impl RenderCreation
impl RenderCreation
Sourcepub fn manual(
device: RenderDevice,
queue: RenderQueue,
adapter_info: RenderAdapterInfo,
adapter: RenderAdapter,
instance: RenderInstance,
) -> Self
pub fn manual( device: RenderDevice, queue: RenderQueue, adapter_info: RenderAdapterInfo, adapter: RenderAdapter, instance: RenderInstance, ) -> Self
Function to create a RenderCreation::Manual
variant.
Trait Implementations§
Source§impl Default for RenderCreation
impl Default for RenderCreation
Source§impl From<WgpuSettings> for RenderCreation
impl From<WgpuSettings> for RenderCreation
Source§fn from(value: WgpuSettings) -> Self
fn from(value: WgpuSettings) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for RenderCreation
impl !RefUnwindSafe for RenderCreation
impl Send for RenderCreation
impl Sync for RenderCreation
impl Unpin for RenderCreation
impl !UnwindSafe for RenderCreation
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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