pub enum ImageFormatSetting {
FromExtension,
Format(ImageFormat),
Guess,
}
Variants§
Trait Implementations§
Source§impl Debug for ImageFormatSetting
impl Debug for ImageFormatSetting
Source§impl Default for ImageFormatSetting
impl Default for ImageFormatSetting
Source§fn default() -> ImageFormatSetting
fn default() -> ImageFormatSetting
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ImageFormatSetting
impl<'de> Deserialize<'de> for ImageFormatSetting
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for ImageFormatSetting
impl RefUnwindSafe for ImageFormatSetting
impl Send for ImageFormatSetting
impl Sync for ImageFormatSetting
impl Unpin for ImageFormatSetting
impl UnwindSafe for ImageFormatSetting
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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. Box<dyn Any>
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then be further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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using data from the given World
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