pub struct Bound<N>{
pub transform: Isometry<N, Unit<Quaternion<N>>, 3>,
pub min_target: OPoint<N, Const<3>>,
pub max_target: OPoint<N, Const<3>>,
pub min_eye: OPoint<N, Const<3>>,
pub max_eye: OPoint<N, Const<3>>,
pub min_up: OPoint<N, Const<3>>,
pub max_up: OPoint<N, Const<3>>,
pub min_distance: N,
pub max_distance: N,
pub hysteresis: N,
}
Expand description
Fields§
§transform: Isometry<N, Unit<Quaternion<N>>, 3>
Isometry in world space of bound inversely transforming target and eye positions.
min_target: OPoint<N, Const<3>>
Minimum components of target position in world space. Default splats N::MIN
.
max_target: OPoint<N, Const<3>>
Maximum components of target position in world space. Default splats N::MAX
.
min_eye: OPoint<N, Const<3>>
Minimum components of eye position in world space. Default splats N::MIN
.
max_eye: OPoint<N, Const<3>>
Maximum components of eye position in world space. Default splats N::MAX
.
min_up: OPoint<N, Const<3>>
Minimum components of up axis in world space following yaw. Default splats N::MIN
.
max_up: OPoint<N, Const<3>>
Maximum components of up axis in world space following yaw. Default splats N::MAX
.
min_distance: N
Minimum distance of eye from target. Default is N::zero()
.
max_distance: N
Maximum distance of eye from target. Default is N::MAX
.
hysteresis: N
Epsilon allowing clamped Delta
to more likely pass revalidation.
Default is AbsDiffEq::default_epsilon()
.sqrt()
.
Trait Implementations§
Source§impl<N> Clamp<N> for Bound<N>
impl<N> Clamp<N> for Bound<N>
Source§fn target(&self, frame: &Frame<N>) -> Option<Plane<N>>
fn target(&self, frame: &Frame<N>) -> Option<Plane<N>>
Find any boundary plane exceeded by target position.
Source§fn eye(&self, frame: &Frame<N>) -> Option<Plane<N>>
fn eye(&self, frame: &Frame<N>) -> Option<Plane<N>>
Find any boundary plane exceeded by eye position.
Source§impl<'de, N> Deserialize<'de> for Bound<N>
impl<'de, N> Deserialize<'de> for Bound<N>
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Bound<N>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Bound<N>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl<N> Serialize for Bound<N>
impl<N> Serialize for Bound<N>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl<N> Copy for Bound<N>
impl<N> Eq for Bound<N>
impl<N> StructuralPartialEq for Bound<N>
Auto Trait Implementations§
impl<N> Freeze for Bound<N>where
N: Freeze,
impl<N> RefUnwindSafe for Bound<N>where
N: RefUnwindSafe,
impl<N> Send for Bound<N>
impl<N> Sync for Bound<N>
impl<N> Unpin for Bound<N>where
N: Unpin,
impl<N> UnwindSafe for Bound<N>where
N: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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