pub struct TrackballController {
pub input: TrackballInput,
/* private fields */
}Expand description
Trackball controller component mainly defined by TrackballInput.
Fields§
§input: TrackballInputInput mappings and settings.
Implementations§
Source§impl TrackballController
impl TrackballController
Sourcepub fn map_esdf() -> Self
pub fn map_esdf() -> Self
Trackball controller using TrackballInput::map_esdf.
Sourcepub fn map_wasd() -> Self
pub fn map_wasd() -> Self
Trackball controller using TrackballInput::map_wasd.
Trait Implementations§
Source§impl Clone for TrackballController
impl Clone for TrackballController
Source§fn clone(&self) -> TrackballController
fn clone(&self) -> TrackballController
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for TrackballController
impl Component for TrackballController
Source§const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
A constant indicating the storage type used for this component.
Source§type Mutability = Mutable
type Mutability = Mutable
A marker type to assist Bevy with determining if this component is
mutable, or immutable. Mutable components will have [
Component<Mutability = Mutable>],
while immutable components will instead have [Component<Mutability = Immutable>]. Read moreSource§fn register_required_components(
_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
Registers required components. Read more
Source§fn clone_behavior() -> ComponentCloneBehavior
fn clone_behavior() -> ComponentCloneBehavior
Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn relationship_accessor() -> Option<ComponentRelationshipAccessor<Self>>
Returns
ComponentRelationshipAccessor required for working with relationships in dynamic contexts. Read moreSource§fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>
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Source§fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
fn map_entities<E>(_this: &mut Self, _mapper: &mut E)where
E: EntityMapper,
Maps the entities on this component using the given
EntityMapper. This is used to remap entities in contexts like scenes and entity cloning.
When deriving Component, this is populated by annotating fields containing entities with #[entities] Read moreSource§impl Debug for TrackballController
impl Debug for TrackballController
Source§impl Default for TrackballController
impl Default for TrackballController
Source§fn default() -> TrackballController
fn default() -> TrackballController
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for TrackballController
impl RefUnwindSafe for TrackballController
impl Send for TrackballController
impl Sync for TrackballController
impl Unpin for TrackballController
impl UnwindSafe for TrackballController
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