pub struct TrackballEvent {
pub group: Entity,
pub delta: Delta<f32>,
pub setup: Option<TrackballSetup>,
}
Expand description
Event sent from TrackballController
component to group of TrackballCamera
components.
Fields§
§group: Entity
Entity of TrackballController
component which sent this event.
Read by group of TrackballCamera
components which knows about this entity.
delta: Delta<f32>
Delta transform from initial to final Frame
of TrackballCamera
.
setup: Option<TrackballSetup>
Setup of TrackballCamera
.
Implementations§
Source§impl TrackballEvent
impl TrackballEvent
Sourcepub const fn first(
group: Entity,
pitch: f32,
yaw: f32,
yaw_axis: Unit<Vector3<f32>>,
) -> Self
pub const fn first( group: Entity, pitch: f32, yaw: f32, yaw_axis: Unit<Vector3<f32>>, ) -> Self
Creates Delta::First
event for camera group
.
Sourcepub const fn track(group: Entity, vec: Vector3<f32>) -> Self
pub const fn track(group: Entity, vec: Vector3<f32>) -> Self
Creates Delta::Track
event for camera group
.
Sourcepub const fn orbit(
group: Entity,
rot: UnitQuaternion<f32>,
pos: Point3<f32>,
) -> Self
pub const fn orbit( group: Entity, rot: UnitQuaternion<f32>, pos: Point3<f32>, ) -> Self
Creates Delta::Orbit
event for camera group
.
Sourcepub const fn slide(group: Entity, vec: Vector3<f32>) -> Self
pub const fn slide(group: Entity, vec: Vector3<f32>) -> Self
Creates Delta::Slide
event for camera group
.
Sourcepub const fn scale(group: Entity, rat: f32, pos: Point3<f32>) -> Self
pub const fn scale(group: Entity, rat: f32, pos: Point3<f32>) -> Self
Creates Delta::Scale
event for camera group
.
Sourcepub const fn reset(group: Entity) -> Self
pub const fn reset(group: Entity) -> Self
Creates TrackballSetup::Reset
event for camera group
.
Sourcepub const fn ortho(group: Entity, ortho: Option<bool>) -> Self
pub const fn ortho(group: Entity, ortho: Option<bool>) -> Self
Creates TrackballSetup::Ortho
event for camera group
.
Sourcepub fn transmission(self, transmission: f32) -> Self
pub fn transmission(self, transmission: f32) -> Self
Applies transmission
ratio.
Trait Implementations§
Source§impl Event for TrackballEvent
impl Event for TrackballEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§fn register_component_id(world: &mut World) -> ComponentId
fn register_component_id(world: &mut World) -> ComponentId
Generates the
ComponentId
for this event type. Read moreSource§fn component_id(world: &World) -> Option<ComponentId>
fn component_id(world: &World) -> Option<ComponentId>
Fetches the
ComponentId
for this event type,
if it has already been generated. Read moreAuto Trait Implementations§
impl Freeze for TrackballEvent
impl RefUnwindSafe for TrackballEvent
impl Send for TrackballEvent
impl Sync for TrackballEvent
impl Unpin for TrackballEvent
impl UnwindSafe for TrackballEvent
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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