Struct TrackballEvent

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pub struct TrackballEvent {
    pub group: Entity,
    pub delta: Delta<f32>,
    pub setup: Option<TrackballSetup>,
}
Expand description

Event sent from TrackballController component to group of TrackballCamera components.

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§group: Entity

Entity of TrackballController component which sent this event.

Read by group of TrackballCamera components which knows about this entity.

§delta: Delta<f32>

Delta transform from initial to final Frame of TrackballCamera.

§setup: Option<TrackballSetup>

Setup of TrackballCamera.

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impl TrackballEvent

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pub const fn first( group: Entity, pitch: f32, yaw: f32, yaw_axis: Unit<Vector3<f32>>, ) -> Self

Creates Delta::First event for camera group.

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pub const fn track(group: Entity, vec: Vector3<f32>) -> Self

Creates Delta::Track event for camera group.

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pub const fn orbit( group: Entity, rot: UnitQuaternion<f32>, pos: Point3<f32>, ) -> Self

Creates Delta::Orbit event for camera group.

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pub const fn slide(group: Entity, vec: Vector3<f32>) -> Self

Creates Delta::Slide event for camera group.

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pub const fn scale(group: Entity, rat: f32, pos: Point3<f32>) -> Self

Creates Delta::Scale event for camera group.

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pub const fn reset(group: Entity) -> Self

Creates TrackballSetup::Reset event for camera group.

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pub const fn ortho(group: Entity, ortho: Option<bool>) -> Self

Creates TrackballSetup::Ortho event for camera group.

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pub fn transmission(self, transmission: f32) -> Self

Applies transmission ratio.

Trait Implementations§

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impl Event for TrackballEvent
where Self: Send + Sync + 'static,

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const AUTO_PROPAGATE: bool = false

When true, this event will always attempt to propagate when triggered, without requiring a call to Trigger::propagate.
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type Traversal = ()

The component that describes which Entity to propagate this event to next, when propagation is enabled.
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fn register_component_id(world: &mut World) -> ComponentId

Generates the ComponentId for this event type. Read more
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fn component_id(world: &World) -> Option<ComponentId>

Fetches the ComponentId for this event type, if it has already been generated. Read more

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