pub struct TrackballCamera {
pub frame: Frame<f32>,
pub scope: Scope<f32>,
pub blend: f32,
pub reset: Frame<f32>,
pub clamp: Option<Box<dyn Clamp<f32>>>,
pub group: HashMap<Entity, bool>,
/* private fields */
}Fields§
§frame: Frame<f32>Camera frame defining Transform.
Comprises following properties:
- target position as trackball center
- camera eye rotation on trackball surface (incl. roll, gimbal lock-free using quaternion)
- trackball radius
scope: Scope<f32>Camera scope defining Projection.
Comprises following properties:
- field of view angle (default is 45 degrees) and its mode of either
Fixed::Ver(default),Fixed::Hor, orFixed::Upp. - projection mode of either perspective (default) or orthographic (scale preserving)
- clip planes either measured from eye (default) or target (object inspection mode)
blend: f32Blend half-life from 0 (fast) to 1000 (slow) milliseconds. Default is 40.0.
It is the time passed until halfway of fps-agnostic exponential ease-out.
reset: Frame<f32>Camera frame to reset to when TrackballInput::reset_key is pressed.
clamp: Option<Box<dyn Clamp<f32>>>User boundary conditions clamping camera Frame.
Allows to limit target/eye position or minimal/maximal target/eye distance or up rotation.
group: HashMap<Entity, bool>Additional TrackballController entities to which this camera is sensitive.
It is always sensitive to its own controller if it has one. A mapped value of true will
clamp the active controller as well and hence all other cameras of this group whenever this
camera is clamped. If false, only this camera is clamped whereas other cameras of this
group continue to follow the active controller.
Implementations§
Source§impl TrackballCamera
impl TrackballCamera
Sourcepub fn look_at(target: Vec3, eye: Vec3, up: Vec3) -> Self
pub fn look_at(target: Vec3, eye: Vec3, up: Vec3) -> Self
Defines camera with target position and eye position inclusive its roll attitude (up).
Sourcepub const fn with_scope(self, scope: Scope<f32>) -> Self
pub const fn with_scope(self, scope: Scope<f32>) -> Self
Defines scope, see Self::scope.
Sourcepub const fn with_blend(self, blend: f32) -> Self
pub const fn with_blend(self, blend: f32) -> Self
Defines blend half-life, see Self::blend.
Sourcepub const fn with_reset(self, reset: Frame<f32>) -> Self
pub const fn with_reset(self, reset: Frame<f32>) -> Self
Defines reset frame, see Self::reset.
Sourcepub fn with_clamp(self, clamp: impl Clamp<f32>) -> Self
pub fn with_clamp(self, clamp: impl Clamp<f32>) -> Self
Defines user boundary conditions, see Self::clamp.
Sourcepub fn add_controller(self, id: Entity, rigid: bool) -> Self
pub fn add_controller(self, id: Entity, rigid: bool) -> Self
Adds additional controller to which this camera is sensitive, see Self::group.
Trait Implementations§
Source§impl Component for TrackballCamera
impl Component for TrackballCamera
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const STORAGE_TYPE: StorageType = ::bevy::ecs::component::StorageType::Table
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impl Freeze for TrackballCamera
impl !RefUnwindSafe for TrackballCamera
impl Send for TrackballCamera
impl Sync for TrackballCamera
impl Unpin for TrackballCamera
impl !UnwindSafe for TrackballCamera
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