ComputedNode

Struct ComputedNode 

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pub struct ComputedNode {
    pub stack_index: u32,
    pub size: Vec2,
    pub content_size: Vec2,
    pub scrollbar_size: Vec2,
    pub scroll_position: Vec2,
    pub outline_width: f32,
    pub outline_offset: f32,
    pub unrounded_size: Vec2,
    pub border: BorderRect,
    pub border_radius: ResolvedBorderRadius,
    pub padding: BorderRect,
    pub inverse_scale_factor: f32,
}
Expand description

Provides the computed size and layout properties of the node.

Fields in this struct are public but should not be modified under most circumstances. For example, in a scrollbar you may want to derive the handle’s size from the proportion of scrollable content in-view. You can directly modify ComputedNode after layout to set the handle size without any delays.

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§stack_index: u32

The order of the node in the UI layout. Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.

Automatically calculated in UiSystems::Stack.

§size: Vec2

The size of the node as width and height in physical pixels.

Automatically calculated by ui_layout_system.

§content_size: Vec2

Size of this node’s content.

Automatically calculated by ui_layout_system.

§scrollbar_size: Vec2

Space allocated for scrollbars.

Automatically calculated by ui_layout_system.

§scroll_position: Vec2

Resolved offset of scrolled content

Automatically calculated by ui_layout_system.

§outline_width: f32

The width of this node’s outline. If this value is Auto, negative or 0. then no outline will be rendered. Outline updates bypass change detection.

Automatically calculated by ui_layout_system.

§outline_offset: f32

The amount of space between the outline and the edge of the node. Outline updates bypass change detection.

Automatically calculated by ui_layout_system.

§unrounded_size: Vec2

The unrounded size of the node as width and height in physical pixels.

Automatically calculated by ui_layout_system.

§border: BorderRect

Resolved border values in physical pixels. Border updates bypass change detection.

Automatically calculated by ui_layout_system.

§border_radius: ResolvedBorderRadius

Resolved border radius values in physical pixels. Border radius updates bypass change detection.

Automatically calculated by ui_layout_system.

§padding: BorderRect

Resolved padding values in physical pixels. Padding updates bypass change detection.

Automatically calculated by ui_layout_system.

§inverse_scale_factor: f32

Inverse scale factor for this Node. Multiply physical coordinates by the inverse scale factor to give logical coordinates.

Automatically calculated by ui_layout_system.

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impl ComputedNode

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pub const fn size(&self) -> Vec2

The calculated node size as width and height in physical pixels.

Automatically calculated by ui_layout_system.

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pub const fn content_size(&self) -> Vec2

The calculated node content size as width and height in physical pixels.

Automatically calculated by ui_layout_system.

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pub const fn is_empty(&self) -> bool

Check if the node is empty. A node is considered empty if it has a zero or negative extent along either of its axes.

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pub const fn stack_index(&self) -> u32

The order of the node in the UI layout. Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.

Automatically calculated in UiSystems::Stack.

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pub const fn unrounded_size(&self) -> Vec2

The calculated node size as width and height in physical pixels before rounding.

Automatically calculated by ui_layout_system.

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pub const fn outline_width(&self) -> f32

Returns the thickness of the UI node’s outline in physical pixels. If this value is negative or 0. then no outline will be rendered.

Automatically calculated by ui_layout_system.

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pub const fn outline_offset(&self) -> f32

Returns the amount of space between the outline and the edge of the node in physical pixels.

Automatically calculated by ui_layout_system.

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pub const fn outlined_node_size(&self) -> Vec2

Returns the size of the node when including its outline.

Automatically calculated by ui_layout_system.

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pub const fn outline_radius(&self) -> ResolvedBorderRadius

Returns the border radius for each corner of the outline An outline’s border radius is derived from the node’s border-radius so that the outline wraps the border equally at all points.

Automatically calculated by ui_layout_system.

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pub const fn border(&self) -> BorderRect

Returns the thickness of the node’s border on each edge in physical pixels.

Automatically calculated by ui_layout_system.

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pub const fn border_radius(&self) -> ResolvedBorderRadius

Returns the border radius for each of the node’s corners in physical pixels.

Automatically calculated by ui_layout_system.

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pub fn inner_radius(&self) -> ResolvedBorderRadius

Returns the inner border radius for each of the node’s corners in physical pixels.

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pub const fn padding(&self) -> BorderRect

Returns the thickness of the node’s padding on each edge in physical pixels.

Automatically calculated by ui_layout_system.

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pub fn content_inset(&self) -> BorderRect

Returns the combined inset on each edge including both padding and border thickness in physical pixels.

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pub const fn inverse_scale_factor(&self) -> f32

Returns the inverse of the scale factor for this node. To convert from physical coordinates to logical coordinates multiply by this value.

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pub fn contains_point(&self, transform: UiGlobalTransform, point: Vec2) -> bool

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pub fn normalize_point( &self, transform: UiGlobalTransform, point: Vec2, ) -> Option<Vec2>

Transform a point to normalized node space with the center of the node at the origin and the corners at [+/-0.5, +/-0.5]

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pub fn resolve_clip_rect( &self, overflow: Overflow, overflow_clip_margin: OverflowClipMargin, ) -> Rect

Resolve the node’s clipping rect in local space

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impl ComputedNode

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impl Clone for ComputedNode

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fn clone(&self) -> ComputedNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for ComputedNode
where ComputedNode: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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type Mutability = Mutable

A marker type to assist Bevy with determining if this component is mutable, or immutable. Mutable components will have Component<Mutability = Mutable>, while immutable components will instead have Component<Mutability = Immutable>. Read more
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fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )

Registers required components. Read more
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fn clone_behavior() -> ComponentCloneBehavior

Called when registering this component, allowing to override clone function (or disable cloning altogether) for this component. Read more
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fn on_add() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_add ComponentHook for this Component if one is defined.
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fn on_insert() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_insert ComponentHook for this Component if one is defined.
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fn on_replace() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_replace ComponentHook for this Component if one is defined.
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fn on_remove() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_remove ComponentHook for this Component if one is defined.
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fn on_despawn() -> Option<for<'w> fn(DeferredWorld<'w>, HookContext)>

Gets the on_despawn ComponentHook for this Component if one is defined.
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fn map_entities<E>(_this: &mut Self, _mapper: &mut E)
where E: EntityMapper,

Maps the entities on this component using the given EntityMapper. This is used to remap entities in contexts like scenes and entity cloning. When deriving Component, this is populated by annotating fields containing entities with #[entities] Read more
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impl Debug for ComputedNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ComputedNode

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fn default() -> ComputedNode

Returns the “default value” for a type. Read more
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impl FromReflect for ComputedNode

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fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ComputedNode>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ComputedNode

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for ComputedNode

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fn eq(&self, other: &ComputedNode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for ComputedNode

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<ComputedNode>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<ComputedNode>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<ComputedNode>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)

Casts this type to a mutable, reflected value. Read more
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fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>

Attempts to clone Self using reflection. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn to_dynamic(&self) -> Box<dyn PartialReflect>

Converts this reflected value into its dynamic representation based on its kind. Read more
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
where T: 'static, Self: Sized + TypePath,

For a type implementing PartialReflect, combines reflect_clone and take in a useful fashion, automatically constructing an appropriate ReflectCloneError if the downcast fails. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for ComputedNode

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fn into_any(self: Box<ComputedNode>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<ComputedNode>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for ComputedNode

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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field named name as a &dyn PartialReflect.
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fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn PartialReflect.
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn PartialReflect.
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fn field_at_mut( &mut self, index: usize, ) -> Option<&mut (dyn PartialReflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn PartialReflect.
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fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
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fn field_len(&self) -> usize

Returns the number of fields in the struct.
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fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
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fn to_dynamic_struct(&self) -> DynamicStruct

Creates a new DynamicStruct from this struct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for ComputedNode

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ComputedNode

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for ComputedNode

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impl StructuralPartialEq for ComputedNode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<C> Bundle for C
where C: Component,

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fn component_ids( components: &mut ComponentsRegistrator<'_>, ids: &mut impl FnMut(ComponentId), )

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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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impl<C> BundleFromComponents for C
where C: Component,

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unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Converts Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>, which can then be downcast into Box<dyn ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Converts Rc<Trait> (where Trait: Downcast) to Rc<Any>, which can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Converts &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Converts &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<C> DynamicBundle for C
where C: Component,

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type Effect = ()

An operation on the entity that happens after inserting this bundle.
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unsafe fn get_components( ptr: MovingPtr<'_, C>, func: &mut impl FnMut(StorageType, OwningPtr<'_>), ) -> <C as DynamicBundle>::Effect

Moves the components out of the bundle. Read more
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unsafe fn apply_effect( _ptr: MovingPtr<'_, MaybeUninit<C>>, _entity: &mut EntityWorldMut<'_>, )

Applies the after-effects of spawning this bundle. Read more
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Returns the argument unchanged.

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fn from_world(_world: &mut World) -> T

Creates Self using default().

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where T: Reflect,

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type Type = T

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