pub struct ComputedNode {
pub stack_index: u32,
pub size: Vec2,
pub content_size: Vec2,
pub scrollbar_size: Vec2,
pub scroll_position: Vec2,
pub outline_width: f32,
pub outline_offset: f32,
pub unrounded_size: Vec2,
pub border: BorderRect,
pub border_radius: ResolvedBorderRadius,
pub padding: BorderRect,
pub inverse_scale_factor: f32,
}
Expand description
Provides the computed size and layout properties of the node.
Fields in this struct are public but should not be modified under most circumstances.
For example, in a scrollbar you may want to derive the handle’s size from the proportion of
scrollable content in-view. You can directly modify ComputedNode
after layout to set the
handle size without any delays.
Fields§
§stack_index: u32
The order of the node in the UI layout. Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
Automatically calculated in UiSystems::Stack
.
size: Vec2
The size of the node as width and height in physical pixels.
Automatically calculated by ui_layout_system
.
content_size: Vec2
Size of this node’s content.
Automatically calculated by ui_layout_system
.
scrollbar_size: Vec2
Space allocated for scrollbars.
Automatically calculated by ui_layout_system
.
scroll_position: Vec2
Resolved offset of scrolled content
Automatically calculated by ui_layout_system
.
outline_width: f32
The width of this node’s outline.
If this value is Auto
, negative or 0.
then no outline will be rendered.
Outline updates bypass change detection.
Automatically calculated by ui_layout_system
.
outline_offset: f32
The amount of space between the outline and the edge of the node. Outline updates bypass change detection.
Automatically calculated by ui_layout_system
.
unrounded_size: Vec2
The unrounded size of the node as width and height in physical pixels.
Automatically calculated by ui_layout_system
.
border: BorderRect
Resolved border values in physical pixels. Border updates bypass change detection.
Automatically calculated by ui_layout_system
.
border_radius: ResolvedBorderRadius
Resolved border radius values in physical pixels. Border radius updates bypass change detection.
Automatically calculated by ui_layout_system
.
padding: BorderRect
Resolved padding values in physical pixels. Padding updates bypass change detection.
Automatically calculated by ui_layout_system
.
inverse_scale_factor: f32
Inverse scale factor for this Node. Multiply physical coordinates by the inverse scale factor to give logical coordinates.
Automatically calculated by ui_layout_system
.
Implementations§
Source§impl ComputedNode
impl ComputedNode
Sourcepub const fn size(&self) -> Vec2
pub const fn size(&self) -> Vec2
The calculated node size as width and height in physical pixels.
Automatically calculated by ui_layout_system
.
Sourcepub const fn content_size(&self) -> Vec2
pub const fn content_size(&self) -> Vec2
The calculated node content size as width and height in physical pixels.
Automatically calculated by ui_layout_system
.
Sourcepub const fn is_empty(&self) -> bool
pub const fn is_empty(&self) -> bool
Check if the node is empty. A node is considered empty if it has a zero or negative extent along either of its axes.
Sourcepub const fn stack_index(&self) -> u32
pub const fn stack_index(&self) -> u32
The order of the node in the UI layout. Nodes with a higher stack index are drawn on top of and receive interactions before nodes with lower stack indices.
Automatically calculated in UiSystems::Stack
.
Sourcepub const fn unrounded_size(&self) -> Vec2
pub const fn unrounded_size(&self) -> Vec2
The calculated node size as width and height in physical pixels before rounding.
Automatically calculated by ui_layout_system
.
Sourcepub const fn outline_width(&self) -> f32
pub const fn outline_width(&self) -> f32
Returns the thickness of the UI node’s outline in physical pixels.
If this value is negative or 0.
then no outline will be rendered.
Automatically calculated by ui_layout_system
.
Sourcepub const fn outline_offset(&self) -> f32
pub const fn outline_offset(&self) -> f32
Returns the amount of space between the outline and the edge of the node in physical pixels.
Automatically calculated by ui_layout_system
.
Sourcepub const fn outlined_node_size(&self) -> Vec2
pub const fn outlined_node_size(&self) -> Vec2
Returns the size of the node when including its outline.
Automatically calculated by ui_layout_system
.
Sourcepub const fn outline_radius(&self) -> ResolvedBorderRadius
pub const fn outline_radius(&self) -> ResolvedBorderRadius
Returns the border radius for each corner of the outline An outline’s border radius is derived from the node’s border-radius so that the outline wraps the border equally at all points.
Automatically calculated by ui_layout_system
.
Sourcepub const fn border(&self) -> BorderRect
pub const fn border(&self) -> BorderRect
Returns the thickness of the node’s border on each edge in physical pixels.
Automatically calculated by ui_layout_system
.
Sourcepub const fn border_radius(&self) -> ResolvedBorderRadius
pub const fn border_radius(&self) -> ResolvedBorderRadius
Returns the border radius for each of the node’s corners in physical pixels.
Automatically calculated by ui_layout_system
.
Sourcepub fn inner_radius(&self) -> ResolvedBorderRadius
pub fn inner_radius(&self) -> ResolvedBorderRadius
Returns the inner border radius for each of the node’s corners in physical pixels.
Sourcepub const fn padding(&self) -> BorderRect
pub const fn padding(&self) -> BorderRect
Returns the thickness of the node’s padding on each edge in physical pixels.
Automatically calculated by ui_layout_system
.
Sourcepub fn content_inset(&self) -> BorderRect
pub fn content_inset(&self) -> BorderRect
Returns the combined inset on each edge including both padding and border thickness in physical pixels.
Sourcepub const fn inverse_scale_factor(&self) -> f32
pub const fn inverse_scale_factor(&self) -> f32
Returns the inverse of the scale factor for this node. To convert from physical coordinates to logical coordinates multiply by this value.
pub fn contains_point(&self, transform: UiGlobalTransform, point: Vec2) -> bool
Sourcepub fn normalize_point(
&self,
transform: UiGlobalTransform,
point: Vec2,
) -> Option<Vec2>
pub fn normalize_point( &self, transform: UiGlobalTransform, point: Vec2, ) -> Option<Vec2>
Transform a point to normalized node space with the center of the node at the origin and the corners at [+/-0.5, +/-0.5]
Sourcepub fn resolve_clip_rect(
&self,
overflow: Overflow,
overflow_clip_margin: OverflowClipMargin,
) -> Rect
pub fn resolve_clip_rect( &self, overflow: Overflow, overflow_clip_margin: OverflowClipMargin, ) -> Rect
Resolve the node’s clipping rect in local space
Source§impl ComputedNode
impl ComputedNode
pub const DEFAULT: ComputedNode
Trait Implementations§
Source§impl Clone for ComputedNode
impl Clone for ComputedNode
Source§fn clone(&self) -> ComputedNode
fn clone(&self) -> ComputedNode
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for ComputedNode
impl Component for ComputedNode
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§type Mutability = Mutable
type Mutability = Mutable
Component<Mutability = Mutable>
,
while immutable components will instead have Component<Mutability = Immutable>
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_requiree: ComponentId,
required_components: &mut RequiredComponentsRegistrator<'_, '_>,
)
fn register_required_components( _requiree: ComponentId, required_components: &mut RequiredComponentsRegistrator<'_, '_>, )
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fn clone_behavior() -> ComponentCloneBehavior
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When deriving Component
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Read moreSource§impl Debug for ComputedNode
impl Debug for ComputedNode
Source§impl Default for ComputedNode
impl Default for ComputedNode
Source§fn default() -> ComputedNode
fn default() -> ComputedNode
Source§impl FromReflect for ComputedNode
impl FromReflect for ComputedNode
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<ComputedNode>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ComputedNode>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for ComputedNode
impl GetTypeRegistration for ComputedNode
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for ComputedNode
impl PartialEq for ComputedNode
Source§impl PartialReflect for ComputedNode
impl PartialReflect for ComputedNode
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
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fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<ComputedNode>) -> ReflectOwned
fn reflect_owned(self: Box<ComputedNode>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<ComputedNode>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ComputedNode>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
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fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
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fn into_partial_reflect(self: Box<ComputedNode>) -> Box<dyn PartialReflect>
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fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn is_dynamic(&self) -> bool
Source§impl Reflect for ComputedNode
impl Reflect for ComputedNode
Source§fn into_any(self: Box<ComputedNode>) -> Box<dyn Any>
fn into_any(self: Box<ComputedNode>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
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fn into_reflect(self: Box<ComputedNode>) -> Box<dyn Reflect>
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fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for ComputedNode
impl Struct for ComputedNode
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fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
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as a
&mut dyn PartialReflect
.Source§fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
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.Source§fn field_at_mut(
&mut self,
index: usize,
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
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from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for ComputedNode
impl TypePath for ComputedNode
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for ComputedNode
impl Typed for ComputedNode
impl Copy for ComputedNode
impl StructuralPartialEq for ComputedNode
Auto Trait Implementations§
impl Freeze for ComputedNode
impl RefUnwindSafe for ComputedNode
impl Send for ComputedNode
impl Sync for ComputedNode
impl Unpin for ComputedNode
impl UnwindSafe for ComputedNode
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impl<T, U> AsBindGroupShaderType<U> for T
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