pub struct TextureSlicer {
pub border: BorderRect,
pub center_scale_mode: SliceScaleMode,
pub sides_scale_mode: SliceScaleMode,
pub max_corner_scale: f32,
}
Expand description
Slices a texture using the 9-slicing technique. This allows to reuse an image at various sizes without needing to prepare multiple assets. The associated texture will be split into nine portions, so that on resize the different portions scale or tile in different ways to keep the texture in proportion.
For example, when resizing a 9-sliced texture the corners will remain unscaled while the other sections will be scaled or tiled.
See 9-sliced textures.
Fields§
§border: BorderRect
Inset values in pixels that define the four slicing lines dividing the texture into nine sections.
center_scale_mode: SliceScaleMode
Defines how the center part of the 9 slices will scale
sides_scale_mode: SliceScaleMode
Defines how the 4 side parts of the 9 slices will scale
max_corner_scale: f32
Defines the maximum scale of the 4 corner slices (default to 1.0
)
Implementations§
Source§impl TextureSlicer
impl TextureSlicer
Sourcepub fn compute_slices(
&self,
rect: Rect,
render_size: Option<Vec2>,
) -> Vec<TextureSlice>
pub fn compute_slices( &self, rect: Rect, render_size: Option<Vec2>, ) -> Vec<TextureSlice>
Slices the given rect
into at least 9 sections. If the center and/or side parts are set to tile,
a bigger number of sections will be computed.
§Arguments
rect
- The section of the texture to slice in 9 partsrender_size
- The optional draw size of the texture. If not set therect
size will be used.
Trait Implementations§
Source§impl Clone for TextureSlicer
impl Clone for TextureSlicer
Source§fn clone(&self) -> TextureSlicer
fn clone(&self) -> TextureSlicer
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for TextureSlicer
impl Debug for TextureSlicer
Source§impl Default for TextureSlicer
impl Default for TextureSlicer
Source§fn default() -> TextureSlicer
fn default() -> TextureSlicer
Source§impl FromReflect for TextureSlicer
impl FromReflect for TextureSlicer
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<TextureSlicer>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<TextureSlicer>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for TextureSlicer
impl GetTypeRegistration for TextureSlicer
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for TextureSlicer
impl PartialEq for TextureSlicer
Source§impl PartialReflect for TextureSlicer
impl PartialReflect for TextureSlicer
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<TextureSlicer>) -> ReflectOwned
fn reflect_owned(self: Box<TextureSlicer>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<TextureSlicer>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<TextureSlicer>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<TextureSlicer>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<TextureSlicer>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn to_dynamic(&self) -> Box<dyn PartialReflect>
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fn reflect_clone_and_take<T>(&self) -> Result<T, ReflectCloneError>
PartialReflect
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and
take
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fn reflect_hash(&self) -> Option<u64>
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for TextureSlicer
impl Reflect for TextureSlicer
Source§fn into_any(self: Box<TextureSlicer>) -> Box<dyn Any>
fn into_any(self: Box<TextureSlicer>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<TextureSlicer>) -> Box<dyn Reflect>
fn into_reflect(self: Box<TextureSlicer>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Struct for TextureSlicer
impl Struct for TextureSlicer
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
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&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
fn field_mut( &mut self, name: &str, ) -> Option<&mut (dyn PartialReflect + 'static)>
name
as a
&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index
as a
&dyn PartialReflect
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&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
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index
as a &mut dyn PartialReflect
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fn name_at(&self, index: usize) -> Option<&str>
index
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from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for TextureSlicer
impl TypePath for TextureSlicer
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
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fn crate_name() -> Option<&'static str>
Source§impl Typed for TextureSlicer
impl Typed for TextureSlicer
impl StructuralPartialEq for TextureSlicer
Auto Trait Implementations§
impl Freeze for TextureSlicer
impl RefUnwindSafe for TextureSlicer
impl Send for TextureSlicer
impl Sync for TextureSlicer
impl Unpin for TextureSlicer
impl UnwindSafe for TextureSlicer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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