pub struct UiPosition {
pub anchor: Vec2,
pub x: Val,
pub y: Val,
}
Expand description
Responsive position relative to a UI node.
Fields§
§anchor: Vec2
Normalized anchor point
x: Val
Responsive horizontal position relative to the anchor point
y: Val
Responsive vertical position relative to the anchor point
Implementations§
Source§impl UiPosition
impl UiPosition
Sourcepub const TOP_LEFT: UiPosition
pub const TOP_LEFT: UiPosition
Position at the top-left corner
Sourcepub const LEFT: UiPosition
pub const LEFT: UiPosition
Position at the center of the left edge
Sourcepub const BOTTOM_LEFT: UiPosition
pub const BOTTOM_LEFT: UiPosition
Position at the bottom-left corner
Sourcepub const TOP: UiPosition
pub const TOP: UiPosition
Position at the center of the top edge
Sourcepub const CENTER: UiPosition
pub const CENTER: UiPosition
Position at the center of the element
Sourcepub const BOTTOM: UiPosition
pub const BOTTOM: UiPosition
Position at the center of the bottom edge
Sourcepub const TOP_RIGHT: UiPosition
pub const TOP_RIGHT: UiPosition
Position at the top-right corner
Sourcepub const RIGHT: UiPosition
pub const RIGHT: UiPosition
Position at the center of the right edge
Sourcepub const BOTTOM_RIGHT: UiPosition
pub const BOTTOM_RIGHT: UiPosition
Position at the bottom-right corner
Sourcepub const fn anchor(anchor: Vec2) -> UiPosition
pub const fn anchor(anchor: Vec2) -> UiPosition
Position at the given normalized anchor point
Sourcepub const fn at(self, x: Val, y: Val) -> UiPosition
pub const fn at(self, x: Val, y: Val) -> UiPosition
Creates a position from self with the given x
and y
coordinates
Sourcepub const fn at_x(self, x: Val) -> UiPosition
pub const fn at_x(self, x: Val) -> UiPosition
Creates a position from self with the given x
coordinate
Sourcepub const fn at_y(self, y: Val) -> UiPosition
pub const fn at_y(self, y: Val) -> UiPosition
Creates a position from self with the given y
coordinate
Sourcepub const fn at_px(self, x: f32, y: f32) -> UiPosition
pub const fn at_px(self, x: f32, y: f32) -> UiPosition
Creates a position in logical pixels from self with the given x
and y
coordinates
Sourcepub const fn at_percent(self, x: f32, y: f32) -> UiPosition
pub const fn at_percent(self, x: f32, y: f32) -> UiPosition
Creates a percentage position from self with the given x
and y
coordinates
Sourcepub const fn with_anchor(self, anchor: Vec2) -> UiPosition
pub const fn with_anchor(self, anchor: Vec2) -> UiPosition
Creates a position from self with the given anchor
point
Sourcepub const fn top_left(x: Val, y: Val) -> UiPosition
pub const fn top_left(x: Val, y: Val) -> UiPosition
Position relative to the top-left corner
Sourcepub const fn left(x: Val, y: Val) -> UiPosition
pub const fn left(x: Val, y: Val) -> UiPosition
Position relative to the left edge
Sourcepub const fn bottom_left(x: Val, y: Val) -> UiPosition
pub const fn bottom_left(x: Val, y: Val) -> UiPosition
Position relative to the bottom-left corner
Sourcepub const fn top(x: Val, y: Val) -> UiPosition
pub const fn top(x: Val, y: Val) -> UiPosition
Position relative to the top edge
Sourcepub const fn center(x: Val, y: Val) -> UiPosition
pub const fn center(x: Val, y: Val) -> UiPosition
Position relative to the center
Sourcepub const fn bottom(x: Val, y: Val) -> UiPosition
pub const fn bottom(x: Val, y: Val) -> UiPosition
Position relative to the bottom edge
Sourcepub const fn top_right(x: Val, y: Val) -> UiPosition
pub const fn top_right(x: Val, y: Val) -> UiPosition
Position relative to the top-right corner
Sourcepub const fn right(x: Val, y: Val) -> UiPosition
pub const fn right(x: Val, y: Val) -> UiPosition
Position relative to the right edge
Sourcepub const fn bottom_right(x: Val, y: Val) -> UiPosition
pub const fn bottom_right(x: Val, y: Val) -> UiPosition
Position relative to the bottom-right corner
Trait Implementations§
Source§impl Clone for UiPosition
impl Clone for UiPosition
Source§fn clone(&self) -> UiPosition
fn clone(&self) -> UiPosition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for UiPosition
impl Debug for UiPosition
Source§impl Default for UiPosition
impl Default for UiPosition
Source§fn default() -> UiPosition
fn default() -> UiPosition
Source§impl<'de> Deserialize<'de> for UiPosition
impl<'de> Deserialize<'de> for UiPosition
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<UiPosition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<UiPosition, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl From<Val> for UiPosition
impl From<Val> for UiPosition
Source§fn from(x: Val) -> UiPosition
fn from(x: Val) -> UiPosition
Source§impl FromReflect for UiPosition
impl FromReflect for UiPosition
Source§fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<UiPosition>
fn from_reflect(reflect: &(dyn PartialReflect + 'static)) -> Option<UiPosition>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for UiPosition
impl GetTypeRegistration for UiPosition
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialEq for UiPosition
impl PartialEq for UiPosition
Source§impl PartialReflect for UiPosition
impl PartialReflect for UiPosition
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<UiPosition>) -> ReflectOwned
fn reflect_owned(self: Box<UiPosition>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<UiPosition>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<UiPosition>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
Source§fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<UiPosition>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<UiPosition>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
Source§fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
Source§fn reflect_partial_eq(
&self,
value: &(dyn PartialReflect + 'static),
) -> Option<bool>
fn reflect_partial_eq( &self, value: &(dyn PartialReflect + 'static), ) -> Option<bool>
Source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
Source§fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
Self
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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fn to_dynamic(&self) -> Box<dyn PartialReflect>
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fn reflect_hash(&self) -> Option<u64>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for UiPosition
impl Reflect for UiPosition
Source§fn into_any(self: Box<UiPosition>) -> Box<dyn Any>
fn into_any(self: Box<UiPosition>) -> Box<dyn Any>
Box<dyn Any>
. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<UiPosition>) -> Box<dyn Reflect>
fn into_reflect(self: Box<UiPosition>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl Serialize for UiPosition
impl Serialize for UiPosition
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Source§impl Struct for UiPosition
impl Struct for UiPosition
Source§fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn PartialReflect + 'static)>
name
as a &dyn PartialReflect
.Source§fn field_mut(
&mut self,
name: &str,
) -> Option<&mut (dyn PartialReflect + 'static)>
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name
as a
&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&(dyn PartialReflect + 'static)>
index
as a
&dyn PartialReflect
.Source§fn field_at_mut(
&mut self,
index: usize,
) -> Option<&mut (dyn PartialReflect + 'static)>
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index
as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
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fn iter_fields(&self) -> FieldIter<'_> ⓘ
Source§fn to_dynamic_struct(&self) -> DynamicStruct
fn to_dynamic_struct(&self) -> DynamicStruct
DynamicStruct
from this struct.Source§fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for UiPosition
impl TypePath for UiPosition
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for UiPosition
impl Typed for UiPosition
impl Copy for UiPosition
impl StructuralPartialEq for UiPosition
Auto Trait Implementations§
impl Freeze for UiPosition
impl RefUnwindSafe for UiPosition
impl Send for UiPosition
impl Sync for UiPosition
impl Unpin for UiPosition
impl UnwindSafe for UiPosition
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: Any,
impl<T> Downcast for Twhere
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fn into_any(self: Box<T>) -> Box<dyn Any>
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downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
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