pub trait ShaderLabel:
Send
+ Sync
+ Debug
+ DynEq
+ DynHash {
// Required method
fn dyn_clone(&self) -> Box<dyn ShaderLabel>;
// Provided method
fn intern(&self) -> Interned<dyn ShaderLabel>
where Self: Sized { ... }
}
Expand description
Labels used to uniquely identify types of material shaders
Required Methods§
Sourcefn dyn_clone(&self) -> Box<dyn ShaderLabel>
fn dyn_clone(&self) -> Box<dyn ShaderLabel>
Clones this ShaderLabel
.
Provided Methods§
Trait Implementations§
Source§impl Hash for dyn ShaderLabel
impl Hash for dyn ShaderLabel
Source§impl Internable for dyn ShaderLabel
impl Internable for dyn ShaderLabel
Source§fn leak(&self) -> &'static dyn ShaderLabel
fn leak(&self) -> &'static dyn ShaderLabel
Creates a static reference to
self
, possibly leaking memory.Source§fn ref_eq(&self, other: &(dyn ShaderLabel + 'static)) -> bool
fn ref_eq(&self, other: &(dyn ShaderLabel + 'static)) -> bool
Returns
true
if the two references point to the same value.