pub enum OwnedBindingResource {
Buffer(Buffer),
TextureView(TextureViewDimension, TextureView),
Sampler(SamplerBindingType, Sampler),
Data(OwnedData),
}Expand description
An owned binding resource of any type (ex: a Buffer, TextureView, etc).
This is used by types like PreparedBindGroup to hold a single list of all
render resources used by bindings.
Variants§
Buffer(Buffer)
TextureView(TextureViewDimension, TextureView)
Sampler(SamplerBindingType, Sampler)
Data(OwnedData)
Implementations§
Source§impl OwnedBindingResource
impl OwnedBindingResource
Sourcepub fn get_binding(&self) -> BindingResource<'_>
pub fn get_binding(&self) -> BindingResource<'_>
Creates a BindingResource reference to this
OwnedBindingResource.
Note that this operation panics if passed a
OwnedBindingResource::Data, because OwnedData doesn’t itself
correspond to any binding and instead requires the
MaterialBindGroupAllocator to pack it into a buffer.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for OwnedBindingResource
impl !RefUnwindSafe for OwnedBindingResource
impl Send for OwnedBindingResource
impl Sync for OwnedBindingResource
impl Unpin for OwnedBindingResource
impl !UnwindSafe for OwnedBindingResource
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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