pub struct ShaderBuffer {
pub data: Option<Vec<u8>>,
pub buffer_description: BufferDescriptor<Option<&'static str>>,
pub asset_usage: RenderAssetUsages,
pub copy_on_resize: bool,
}Expand description
A storage buffer that is prepared as a RenderAsset and uploaded to the GPU.
Fields§
§data: Option<Vec<u8>>Optional data used to initialize the buffer.
buffer_description: BufferDescriptor<Option<&'static str>>The buffer description used to create the buffer.
asset_usage: RenderAssetUsagesThe asset usage of the storage buffer.
copy_on_resize: boolWhether this buffer should be copied on the GPU when resized.
Implementations§
Source§impl ShaderBuffer
impl ShaderBuffer
Sourcepub fn new(data: &[u8], asset_usage: RenderAssetUsages) -> ShaderBuffer
pub fn new(data: &[u8], asset_usage: RenderAssetUsages) -> ShaderBuffer
Creates a new storage buffer with the given data and asset usage.
Sourcepub fn with_size(size: usize, asset_usage: RenderAssetUsages) -> ShaderBuffer
pub fn with_size(size: usize, asset_usage: RenderAssetUsages) -> ShaderBuffer
Creates a new storage buffer with the given size and asset usage.
Sourcepub fn set_data<T>(&mut self, value: T)where
T: ShaderType + WriteInto,
pub fn set_data<T>(&mut self, value: T)where
T: ShaderType + WriteInto,
Sets the data of the storage buffer to the given ShaderType.
Sourcepub fn resize(&mut self, size: u64)
pub fn resize(&mut self, size: u64)
Resizes the buffer to the new size.
If CPU data is present, it will be truncated or zero-extended. Does not preserve GPU data when the descriptor changes.
Sourcepub fn resize_in_place(&mut self, size: u64)
pub fn resize_in_place(&mut self, size: u64)
Resizes the buffer to the new size, preserving existing data.
If CPU data is present, it will be truncated or zero-extended.
If no CPU data is present, sets copy_on_resize to preserve GPU data.
Trait Implementations§
impl Asset for ShaderBuffer
Source§impl Clone for ShaderBuffer
impl Clone for ShaderBuffer
Source§fn clone(&self) -> ShaderBuffer
fn clone(&self) -> ShaderBuffer
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for ShaderBuffer
impl Debug for ShaderBuffer
Source§impl Default for ShaderBuffer
impl Default for ShaderBuffer
Source§fn default() -> ShaderBuffer
fn default() -> ShaderBuffer
Source§impl<T> From<T> for ShaderBufferwhere
T: ShaderType + WriteInto,
impl<T> From<T> for ShaderBufferwhere
T: ShaderType + WriteInto,
Source§fn from(value: T) -> ShaderBuffer
fn from(value: T) -> ShaderBuffer
Source§impl FromReflect for ShaderBuffer
impl FromReflect for ShaderBuffer
Source§fn from_reflect(
reflect: &(dyn PartialReflect + 'static),
) -> Option<ShaderBuffer>
fn from_reflect( reflect: &(dyn PartialReflect + 'static), ) -> Option<ShaderBuffer>
Self from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self using,
constructing the value using from_reflect if that fails. Read moreSource§impl GetTypeRegistration for ShaderBuffer
impl GetTypeRegistration for ShaderBuffer
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration for this type.Source§fn register_type_dependencies(_registry: &mut TypeRegistry)
fn register_type_dependencies(_registry: &mut TypeRegistry)
Source§impl PartialReflect for ShaderBuffer
impl PartialReflect for ShaderBuffer
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
Source§fn to_dynamic(&self) -> Box<dyn PartialReflect>
fn to_dynamic(&self) -> Box<dyn PartialReflect>
Source§fn try_apply(
&mut self,
value: &(dyn PartialReflect + 'static),
) -> Result<(), ApplyError>
fn try_apply( &mut self, value: &(dyn PartialReflect + 'static), ) -> Result<(), ApplyError>
Source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
Source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
Source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
Source§fn reflect_owned(self: Box<ShaderBuffer>) -> ReflectOwned
fn reflect_owned(self: Box<ShaderBuffer>) -> ReflectOwned
Source§fn try_into_reflect(
self: Box<ShaderBuffer>,
) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
fn try_into_reflect( self: Box<ShaderBuffer>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>
Source§fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
fn try_as_reflect(&self) -> Option<&(dyn Reflect + 'static)>
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fn try_as_reflect_mut(&mut self) -> Option<&mut (dyn Reflect + 'static)>
Source§fn into_partial_reflect(self: Box<ShaderBuffer>) -> Box<dyn PartialReflect>
fn into_partial_reflect(self: Box<ShaderBuffer>) -> Box<dyn PartialReflect>
Source§fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
fn as_partial_reflect(&self) -> &(dyn PartialReflect + 'static)
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fn as_partial_reflect_mut(&mut self) -> &mut (dyn PartialReflect + 'static)
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
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fn reflect_clone(&self) -> Result<Box<dyn Reflect>, ReflectCloneError>
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))
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ReflectCloneError if the downcast fails.Source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
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&self,
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Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for ShaderBuffer
impl Reflect for ShaderBuffer
Source§fn into_any(self: Box<ShaderBuffer>) -> Box<dyn Any>
fn into_any(self: Box<ShaderBuffer>) -> Box<dyn Any>
Box<dyn Any>. Read moreSource§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any. Read moreSource§fn into_reflect(self: Box<ShaderBuffer>) -> Box<dyn Reflect>
fn into_reflect(self: Box<ShaderBuffer>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
Source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
Source§impl TypePath for ShaderBuffer
impl TypePath for ShaderBuffer
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for ShaderBuffer
impl Typed for ShaderBuffer
Source§impl VisitAssetDependencies for ShaderBuffer
impl VisitAssetDependencies for ShaderBuffer
fn visit_dependencies(&self, visit: &mut impl FnMut(UntypedAssetId))
Auto Trait Implementations§
impl Freeze for ShaderBuffer
impl RefUnwindSafe for ShaderBuffer
impl Send for ShaderBuffer
impl Sync for ShaderBuffer
impl Unpin for ShaderBuffer
impl UnsafeUnpin for ShaderBuffer
impl UnwindSafe for ShaderBuffer
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
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