pub struct AlphaMask3d {
pub batch_set_key: OpaqueNoLightmap3dBatchSetKey,
pub bin_key: OpaqueNoLightmap3dBinKey,
pub representative_entity: (Entity, MainEntity),
pub batch_range: Range<u32>,
pub extra_index: PhaseItemExtraIndex,
}
Fields§
§batch_set_key: OpaqueNoLightmap3dBatchSetKey
Determines which objects can be placed into a batch set.
Objects in a single batch set can potentially be multi-drawn together, if it’s enabled and the current platform supports it.
bin_key: OpaqueNoLightmap3dBinKey
The key, which determines which can be batched.
representative_entity: (Entity, MainEntity)
§batch_range: Range<u32>
§extra_index: PhaseItemExtraIndex
Trait Implementations§
Source§impl BinnedPhaseItem for AlphaMask3d
impl BinnedPhaseItem for AlphaMask3d
Source§type BinKey = OpaqueNoLightmap3dBinKey
type BinKey = OpaqueNoLightmap3dBinKey
The key used for binning
PhaseItem
s into bins. Order the members of
BinnedPhaseItem::BinKey
by the order of binding for best
performance. For example, pipeline id, draw function id, mesh asset id,
lowest variable bind group id such as the material bind group id, and
its dynamic offsets if any, next bind group and offsets, etc. This
reduces the need for rebinding between bins and improves performance.Source§type BatchSetKey = OpaqueNoLightmap3dBatchSetKey
type BatchSetKey = OpaqueNoLightmap3dBatchSetKey
The key used to combine batches into batch sets. Read more
Source§fn new(
batch_set_key: Self::BatchSetKey,
bin_key: Self::BinKey,
representative_entity: (Entity, MainEntity),
batch_range: Range<u32>,
extra_index: PhaseItemExtraIndex,
) -> Self
fn new( batch_set_key: Self::BatchSetKey, bin_key: Self::BinKey, representative_entity: (Entity, MainEntity), batch_range: Range<u32>, extra_index: PhaseItemExtraIndex, ) -> Self
Creates a new binned phase item from the key and per-entity data. Read more
Source§impl CachedRenderPipelinePhaseItem for AlphaMask3d
impl CachedRenderPipelinePhaseItem for AlphaMask3d
Source§fn cached_pipeline(&self) -> CachedRenderPipelineId
fn cached_pipeline(&self) -> CachedRenderPipelineId
The id of the render pipeline, cached in the
PipelineCache
, that will be used to draw
this phase item.Source§impl PhaseItem for AlphaMask3d
impl PhaseItem for AlphaMask3d
Source§fn main_entity(&self) -> MainEntity
fn main_entity(&self) -> MainEntity
The main world entity represented by this
PhaseItem
.Source§fn draw_function(&self) -> DrawFunctionId
fn draw_function(&self) -> DrawFunctionId
Specifies the
Draw
function used to render the item.Source§fn batch_range(&self) -> &Range<u32>
fn batch_range(&self) -> &Range<u32>
The range of instances that the batch covers. After doing a batched draw, batch range
length phase items will be skipped. This design is to avoid having to restructure the
render phase unnecessarily.
fn batch_range_mut(&mut self) -> &mut Range<u32>
Source§fn extra_index(&self) -> PhaseItemExtraIndex
fn extra_index(&self) -> PhaseItemExtraIndex
Returns the
PhaseItemExtraIndex
. Read moreSource§fn batch_range_and_extra_index_mut(
&mut self,
) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
fn batch_range_and_extra_index_mut( &mut self, ) -> (&mut Range<u32>, &mut PhaseItemExtraIndex)
Returns a pair of mutable references to both the batch range and extra
index.
Source§const AUTOMATIC_BATCHING: bool = true
const AUTOMATIC_BATCHING: bool = true
Whether or not this
PhaseItem
should be subjected to automatic batching. (Default: true
)Auto Trait Implementations§
impl Freeze for AlphaMask3d
impl RefUnwindSafe for AlphaMask3d
impl Send for AlphaMask3d
impl Sync for AlphaMask3d
impl Unpin for AlphaMask3d
impl UnwindSafe for AlphaMask3d
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Converts
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
, which can then be
downcast
into Box<dyn ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Converts
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
, which can then be further
downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Converts
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Converts
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSend for T
impl<T> DowncastSend for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more