pub struct Bundles { /* private fields */ }
Expand description
Metadata for bundles. Stores a BundleInfo
for each type of Bundle
in a given world.
Implementations§
Trait Implementations§
Source§impl<'a> SystemParam for &'a Bundles
impl<'a> SystemParam for &'a Bundles
Source§type Item<'w, 's> = &'w Bundles
type Item<'w, 's> = &'w Bundles
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read moreSource§fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State
fn init_state(_world: &mut World, _system_meta: &mut SystemMeta) -> Self::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.Source§unsafe fn get_param<'w, 's>(
_state: &'s mut Self::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick,
) -> Self::Item<'w, 's>
unsafe fn get_param<'w, 's>( _state: &'s mut Self::State, _system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, _change_tick: Tick, ) -> Self::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction
. Read moreSource§unsafe fn new_archetype(
state: &mut Self::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).a Read moreSource§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.Source§fn queue(
state: &mut Self::State,
system_meta: &SystemMeta,
world: DeferredWorld<'_>,
)
fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )
Queues any deferred mutations to be applied at the next
apply_deferred
.Source§unsafe fn validate_param(
_state: &Self::State,
_system_meta: &SystemMeta,
_world: UnsafeWorldCell<'_>,
) -> bool
unsafe fn validate_param( _state: &Self::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'_>, ) -> bool
Validates that the param can be acquired by the
get_param
.
Built-in executors use this to prevent systems with invalid params from running.
For nested SystemParam
s validation will fail if any
delegated validation fails. Read moreimpl<'a> ReadOnlySystemParam for &'a Bundles
Auto Trait Implementations§
impl Freeze for Bundles
impl !RefUnwindSafe for Bundles
impl !Send for Bundles
impl !Sync for Bundles
impl Unpin for Bundles
impl !UnwindSafe for Bundles
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self
using default()
.