bevy_ecs::world

Struct DeferredWorld

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pub struct DeferredWorld<'w> { /* private fields */ }
Expand description

A World reference that disallows structural ECS changes. This includes initializing resources, registering components or spawning entities.

Implementations§

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impl<'w> DeferredWorld<'w>

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pub fn reborrow(&mut self) -> DeferredWorld<'_>

Reborrow self as a new instance of DeferredWorld

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pub fn commands(&mut self) -> Commands<'_, '_>

Creates a Commands instance that pushes to the world’s command queue

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pub fn get_mut<T: Component>(&mut self, entity: Entity) -> Option<Mut<'_, T>>

Retrieves a mutable reference to the given entity’s Component of the given type. Returns None if the entity does not have a Component of the given type.

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pub fn get_entity_mut<F: WorldEntityFetch>( &mut self, entities: F, ) -> Result<F::DeferredMut<'_>, EntityFetchError>

Returns EntityMuts that expose read and write operations for the given entities, returning Err if any of the given entities do not exist. Instead of immediately unwrapping the value returned from this function, prefer World::entity_mut.

This function supports fetching a single entity or multiple entities:

As DeferredWorld does not allow structural changes, all returned references are EntityMuts, which do not allow structural changes (i.e. adding/removing components or despawning the entity).

§Errors
§Examples

For examples, see DeferredWorld::entity_mut.

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pub fn entity_mut<F: WorldEntityFetch>( &mut self, entities: F, ) -> F::DeferredMut<'_>

Returns EntityMuts that expose read and write operations for the given entities. This will panic if any of the given entities do not exist. Use DeferredWorld::get_entity_mut if you want to check for entity existence instead of implicitly panicking.

This function supports fetching a single entity or multiple entities:

As DeferredWorld does not allow structural changes, all returned references are EntityMuts, which do not allow structural changes (i.e. adding/removing components or despawning the entity).

§Panics

If any of the given entities do not exist in the world.

§Examples
§Single Entity
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world: DeferredWorld = // ...

let mut entity_mut = world.entity_mut(entity);
let mut position = entity_mut.get_mut::<Position>().unwrap();
position.y = 1.0;
assert_eq!(position.x, 0.0);
§Array of Entitys
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world: DeferredWorld = // ...

let [mut e1_ref, mut e2_ref] = world.entity_mut([e1, e2]);
let mut e1_position = e1_ref.get_mut::<Position>().unwrap();
e1_position.x = 1.0;
assert_eq!(e1_position.x, 1.0);
let mut e2_position = e2_ref.get_mut::<Position>().unwrap();
e2_position.x = 2.0;
assert_eq!(e2_position.x, 2.0);
§Slice of Entitys
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world: DeferredWorld = // ...

let ids = vec![e1, e2, e3];
for mut eref in world.entity_mut(&ids[..]) {
    let mut pos = eref.get_mut::<Position>().unwrap();
    pos.y = 2.0;
    assert_eq!(pos.y, 2.0);
}
§&EntityHashSet
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world: DeferredWorld = // ...

let ids = EntityHashSet::from_iter([e1, e2, e3]);
for (_id, mut eref) in world.entity_mut(&ids) {
    let mut pos = eref.get_mut::<Position>().unwrap();
    pos.y = 2.0;
    assert_eq!(pos.y, 2.0);
}
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pub fn query<'s, D: QueryData, F: QueryFilter>( &mut self, state: &'s mut QueryState<D, F>, ) -> Query<'_, 's, D, F>

Returns Query for the given QueryState, which is used to efficiently run queries on the World by storing and reusing the QueryState.

§Panics

If state is from a different world then self

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pub fn resource_mut<R: Resource>(&mut self) -> Mut<'_, R>

Gets a mutable reference to the resource of the given type

§Panics

Panics if the resource does not exist. Use get_resource_mut instead if you want to handle this case.

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pub fn get_resource_mut<R: Resource>(&mut self) -> Option<Mut<'_, R>>

Gets a mutable reference to the resource of the given type if it exists

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pub fn non_send_resource_mut<R: 'static>(&mut self) -> Mut<'_, R>

Gets a mutable reference to the non-send resource of the given type, if it exists.

§Panics

Panics if the resource does not exist. Use get_non_send_resource_mut instead if you want to handle this case.

This function will panic if it isn’t called from the same thread that the resource was inserted from.

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pub fn get_non_send_resource_mut<R: 'static>(&mut self) -> Option<Mut<'_, R>>

Gets a mutable reference to the non-send resource of the given type, if it exists. Otherwise returns None.

§Panics

This function will panic if it isn’t called from the same thread that the resource was inserted from.

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pub fn send_event<E: Event>(&mut self, event: E) -> Option<EventId<E>>

Sends an Event. This method returns the ID of the sent event, or None if the event could not be sent.

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pub fn send_event_default<E: Event + Default>(&mut self) -> Option<EventId<E>>

Sends the default value of the Event of type E. This method returns the ID of the sent event, or None if the event could not be sent.

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pub fn send_event_batch<E: Event>( &mut self, events: impl IntoIterator<Item = E>, ) -> Option<SendBatchIds<E>>

Sends a batch of Events from an iterator. This method returns the IDs of the sent events, or None if the event could not be sent.

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pub fn get_resource_mut_by_id( &mut self, component_id: ComponentId, ) -> Option<MutUntyped<'_>>

Gets a pointer to the resource with the id ComponentId if it exists. The returned pointer may be used to modify the resource, as long as the mutable borrow of the World is still valid.

You should prefer to use the typed API World::get_resource_mut where possible and only use this in cases where the actual types are not known at compile time.

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pub fn get_non_send_mut_by_id( &mut self, component_id: ComponentId, ) -> Option<MutUntyped<'_>>

Gets a !Send resource to the resource with the id ComponentId if it exists. The returned pointer may be used to modify the resource, as long as the mutable borrow of the World is still valid.

You should prefer to use the typed API World::get_resource_mut where possible and only use this in cases where the actual types are not known at compile time.

§Panics

This function will panic if it isn’t called from the same thread that the resource was inserted from.

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pub fn get_mut_by_id( &mut self, entity: Entity, component_id: ComponentId, ) -> Option<MutUntyped<'_>>

Retrieves a mutable untyped reference to the given entity’s Component of the given ComponentId. Returns None if the entity does not have a Component of the given type.

You should prefer to use the typed API World::get_mut where possible and only use this in cases where the actual types are not known at compile time.

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pub fn trigger<T: Event>(&mut self, trigger: impl Event)

Sends a “global” Trigger without any targets.

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pub fn trigger_targets( &mut self, trigger: impl Event, targets: impl TriggerTargets + Send + Sync + 'static, )

Sends a Trigger with the given targets.

Methods from Deref<Target = World>§

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pub fn get_reflect( &self, entity: Entity, type_id: TypeId, ) -> Result<&dyn Reflect, GetComponentReflectError>

Available on crate feature bevy_reflect only.

Retrieves a reference to the given entity’s Component of the given type_id using reflection.

Requires implementing Reflect for the Component (e.g., using #[derive(Reflect)) and app.register_type::<TheComponent>() to have been called1.

If you want to call this with a ComponentId, see World::components and Components::get_id to get the corresponding TypeId.

Also see the crate documentation for bevy_reflect for more information on Reflect and bevy’s reflection capabilities.

§Errors

See GetComponentReflectError for the possible errors and their descriptions.

§Example
use bevy_ecs::prelude::*;
use bevy_reflect::Reflect;
use std::any::TypeId;

// define a `Component` and derive `Reflect` for it
#[derive(Component, Reflect)]
struct MyComponent;

// create a `World` for this example
let mut world = World::new();

// Note: This is usually handled by `App::register_type()`, but this example cannot use `App`.
world.init_resource::<AppTypeRegistry>();
world.get_resource_mut::<AppTypeRegistry>().unwrap().write().register::<MyComponent>();

// spawn an entity with a `MyComponent`
let entity = world.spawn(MyComponent).id();

// retrieve a reflected reference to the entity's `MyComponent`
let comp_reflected: &dyn Reflect = world.get_reflect(entity, TypeId::of::<MyComponent>()).unwrap();

// make sure we got the expected type
assert!(comp_reflected.is::<MyComponent>());
§Note

Requires the bevy_reflect feature (included in the default features).


  1. More specifically: Requires TypeData for ReflectFromPtr to be registered for the given type_id, which is automatically handled when deriving Reflect and calling App::register_type

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pub fn id(&self) -> WorldId

Retrieves this World’s unique ID

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pub fn as_unsafe_world_cell_readonly(&self) -> UnsafeWorldCell<'_>

Creates a new UnsafeWorldCell view with only read access to everything.

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pub fn entities(&self) -> &Entities

Retrieves this world’s Entities collection.

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pub fn archetypes(&self) -> &Archetypes

Retrieves this world’s Archetypes collection.

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pub fn components(&self) -> &Components

Retrieves this world’s Components collection.

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pub fn storages(&self) -> &Storages

Retrieves this world’s Storages collection.

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pub fn bundles(&self) -> &Bundles

Retrieves this world’s Bundles collection.

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pub fn removed_components(&self) -> &RemovedComponentEvents

Retrieves this world’s RemovedComponentEvents collection

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pub fn get_required_components<C: Component>( &self, ) -> Option<&RequiredComponents>

Retrieves the required components for the given component type, if it exists.

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pub fn get_required_components_by_id( &self, id: ComponentId, ) -> Option<&RequiredComponents>

Retrieves the required components for the component of the given ComponentId, if it exists.

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pub fn component_id<T: Component>(&self) -> Option<ComponentId>

Returns the ComponentId of the given Component type T.

The returned ComponentId is specific to the World instance it was retrieved from and should not be used with another World instance.

Returns None if the Component type has not yet been initialized within the World using World::register_component.

use bevy_ecs::prelude::*;

let mut world = World::new();

#[derive(Component)]
struct ComponentA;

let component_a_id = world.register_component::<ComponentA>();

assert_eq!(component_a_id, world.component_id::<ComponentA>().unwrap())
§See also
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pub fn resource_id<T: Resource>(&self) -> Option<ComponentId>

Returns the ComponentId of the given Resource type T.

The returned ComponentId is specific to the World instance it was retrieved from and should not be used with another World instance.

Returns None if the Resource type has not yet been initialized within the World using World::register_resource, World::init_resource or World::insert_resource.

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pub fn entity<F: WorldEntityFetch>(&self, entities: F) -> F::Ref<'_>

Returns EntityRefs that expose read-only operations for the given entities. This will panic if any of the given entities do not exist. Use World::get_entity if you want to check for entity existence instead of implicitly panicking.

This function supports fetching a single entity or multiple entities:

§Panics

If any of the given entities do not exist in the world.

§Examples
§Single Entity
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world = World::new();
let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();

let position = world.entity(entity).get::<Position>().unwrap();
assert_eq!(position.x, 0.0);
§Array of Entitys
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world = World::new();
let e1 = world.spawn(Position { x: 0.0, y: 0.0 }).id();
let e2 = world.spawn(Position { x: 1.0, y: 1.0 }).id();

let [e1_ref, e2_ref] = world.entity([e1, e2]);
let e1_position = e1_ref.get::<Position>().unwrap();
assert_eq!(e1_position.x, 0.0);
let e2_position = e2_ref.get::<Position>().unwrap();
assert_eq!(e2_position.x, 1.0);
§Slice of Entitys
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world = World::new();
let e1 = world.spawn(Position { x: 0.0, y: 1.0 }).id();
let e2 = world.spawn(Position { x: 0.0, y: 1.0 }).id();
let e3 = world.spawn(Position { x: 0.0, y: 1.0 }).id();

let ids = vec![e1, e2, e3];
for eref in world.entity(&ids[..]) {
    assert_eq!(eref.get::<Position>().unwrap().y, 1.0);
}
§EntityHashSet
#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world = World::new();
let e1 = world.spawn(Position { x: 0.0, y: 1.0 }).id();
let e2 = world.spawn(Position { x: 0.0, y: 1.0 }).id();
let e3 = world.spawn(Position { x: 0.0, y: 1.0 }).id();

let ids = EntityHashSet::from_iter([e1, e2, e3]);
for (_id, eref) in world.entity(&ids) {
    assert_eq!(eref.get::<Position>().unwrap().y, 1.0);
}
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pub fn inspect_entity( &self, entity: Entity, ) -> impl Iterator<Item = &ComponentInfo>

Returns the components of an Entity through ComponentInfo.

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pub fn get_entity<F: WorldEntityFetch>( &self, entities: F, ) -> Result<F::Ref<'_>, Entity>

Returns EntityRefs that expose read-only operations for the given entities, returning Err if any of the given entities do not exist. Instead of immediately unwrapping the value returned from this function, prefer World::entity.

This function supports fetching a single entity or multiple entities:

§Errors

If any of the given entities do not exist in the world, the first Entity found to be missing will be returned in the Err.

§Examples

For examples, see World::entity.

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pub fn get_many_entities<const N: usize>( &self, entities: [Entity; N], ) -> Result<[EntityRef<'_>; N], Entity>

👎Deprecated since 0.15.0: Use World::get_entity::<[Entity; N]> instead

Gets an EntityRef for multiple entities at once.

§Errors

If any entity does not exist in the world.

§Examples
// Getting multiple entities.
let [entity1, entity2] = world.get_many_entities([id1, id2]).unwrap();

// Trying to get a despawned entity will fail.
world.despawn(id2);
assert!(world.get_many_entities([id1, id2]).is_err());
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pub fn get_many_entities_dynamic<'w>( &'w self, entities: &[Entity], ) -> Result<Vec<EntityRef<'w>>, Entity>

👎Deprecated since 0.15.0: Use World::get_entity::<&[Entity]> instead

Gets an EntityRef for multiple entities at once, whose number is determined at runtime.

§Errors

If any entity does not exist in the world.

§Examples
// Getting multiple entities.
let entities = world.get_many_entities_dynamic(&[id1, id2]).unwrap();
let entity1 = entities.get(0).unwrap();
let entity2 = entities.get(1).unwrap();

// Trying to get a despawned entity will fail.
world.despawn(id2);
assert!(world.get_many_entities_dynamic(&[id1, id2]).is_err());
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pub fn iter_entities(&self) -> impl Iterator<Item = EntityRef<'_>> + '_

Returns an Entity iterator of current entities.

This is useful in contexts where you only have read-only access to the World.

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pub fn get<T: Component>(&self, entity: Entity) -> Option<&T>

Retrieves a reference to the given entity’s Component of the given type. Returns None if the entity does not have a Component of the given type.

use bevy_ecs::{component::Component, world::World};

#[derive(Component)]
struct Position {
  x: f32,
  y: f32,
}

let mut world = World::new();
let entity = world.spawn(Position { x: 0.0, y: 0.0 }).id();
let position = world.get::<Position>(entity).unwrap();
assert_eq!(position.x, 0.0);
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pub fn removed<T: Component>(&self) -> impl Iterator<Item = Entity> + '_

Returns an iterator of entities that had components of type T removed since the last call to World::clear_trackers.

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pub fn removed_with_id( &self, component_id: ComponentId, ) -> impl Iterator<Item = Entity> + '_

Returns an iterator of entities that had components with the given component_id removed since the last call to World::clear_trackers.

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pub fn contains_resource<R: Resource>(&self) -> bool

Returns true if a resource of type R exists. Otherwise returns false.

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pub fn contains_resource_by_id(&self, component_id: ComponentId) -> bool

Returns true if a resource with provided component_id exists. Otherwise returns false.

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pub fn contains_non_send<R: 'static>(&self) -> bool

Returns true if a resource of type R exists. Otherwise returns false.

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pub fn contains_non_send_by_id(&self, component_id: ComponentId) -> bool

Returns true if a resource with provided component_id exists. Otherwise returns false.

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pub fn is_resource_added<R: Resource>(&self) -> bool

Returns true if a resource of type R exists and was added since the world’s last_change_tick. Otherwise, this returns false.

This means that:

  • When called from an exclusive system, this will check for additions since the system last ran.
  • When called elsewhere, this will check for additions since the last time that World::clear_trackers was called.
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pub fn is_resource_added_by_id(&self, component_id: ComponentId) -> bool

Returns true if a resource with id component_id exists and was added since the world’s last_change_tick. Otherwise, this returns false.

This means that:

  • When called from an exclusive system, this will check for additions since the system last ran.
  • When called elsewhere, this will check for additions since the last time that World::clear_trackers was called.
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pub fn is_resource_changed<R: Resource>(&self) -> bool

Returns true if a resource of type R exists and was modified since the world’s last_change_tick. Otherwise, this returns false.

This means that:

  • When called from an exclusive system, this will check for changes since the system last ran.
  • When called elsewhere, this will check for changes since the last time that World::clear_trackers was called.
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pub fn is_resource_changed_by_id(&self, component_id: ComponentId) -> bool

Returns true if a resource with id component_id exists and was modified since the world’s last_change_tick. Otherwise, this returns false.

This means that:

  • When called from an exclusive system, this will check for changes since the system last ran.
  • When called elsewhere, this will check for changes since the last time that World::clear_trackers was called.
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pub fn get_resource_change_ticks<R: Resource>(&self) -> Option<ComponentTicks>

Retrieves the change ticks for the given resource.

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pub fn get_resource_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>

Retrieves the change ticks for the given ComponentId.

You should prefer to use the typed API World::get_resource_change_ticks where possible.

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pub fn resource<R: Resource>(&self) -> &R

Gets a reference to the resource of the given type

§Panics

Panics if the resource does not exist. Use get_resource instead if you want to handle this case.

If you want to instead insert a value if the resource does not exist, use get_resource_or_insert_with.

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pub fn resource_ref<R: Resource>(&self) -> Ref<'_, R>

Gets a reference to the resource of the given type

§Panics

Panics if the resource does not exist. Use get_resource_ref instead if you want to handle this case.

If you want to instead insert a value if the resource does not exist, use get_resource_or_insert_with.

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pub fn get_resource<R: Resource>(&self) -> Option<&R>

Gets a reference to the resource of the given type if it exists

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pub fn get_resource_ref<R: Resource>(&self) -> Option<Ref<'_, R>>

Gets a reference including change detection to the resource of the given type if it exists.

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pub fn non_send_resource<R: 'static>(&self) -> &R

Gets an immutable reference to the non-send resource of the given type, if it exists.

§Panics

Panics if the resource does not exist. Use get_non_send_resource instead if you want to handle this case.

This function will panic if it isn’t called from the same thread that the resource was inserted from.

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pub fn get_non_send_resource<R: 'static>(&self) -> Option<&R>

Gets a reference to the non-send resource of the given type, if it exists. Otherwise returns None.

§Panics

This function will panic if it isn’t called from the same thread that the resource was inserted from.

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pub fn read_change_tick(&self) -> Tick

Reads the current change tick of this world.

If you have exclusive (&mut) access to the world, consider using change_tick(), which is more efficient since it does not require atomic synchronization.

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pub fn last_change_tick(&self) -> Tick

When called from within an exclusive system (a System that takes &mut World as its first parameter), this method returns the Tick indicating the last time the exclusive system was run.

Otherwise, this returns the Tick indicating the last time that World::clear_trackers was called.

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pub fn get_resource_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>

Gets a pointer to the resource with the id ComponentId if it exists. The returned pointer must not be used to modify the resource, and must not be dereferenced after the immutable borrow of the World ends.

You should prefer to use the typed API World::get_resource where possible and only use this in cases where the actual types are not known at compile time.

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pub fn iter_resources(&self) -> impl Iterator<Item = (&ComponentInfo, Ptr<'_>)>

Iterates over all resources in the world.

The returned iterator provides lifetimed, but type-unsafe pointers. Actually reading the contents of each resource will require the use of unsafe code.

§Examples
§Printing the size of all resources
let mut total = 0;
for (info, _) in world.iter_resources() {
   println!("Resource: {}", info.name());
   println!("Size: {} bytes", info.layout().size());
   total += info.layout().size();
}
println!("Total size: {} bytes", total);
§Dynamically running closures for resources matching specific TypeIds
// In this example, `A` and `B` are resources. We deliberately do not use the
// `bevy_reflect` crate here to showcase the low-level [`Ptr`] usage. You should
// probably use something like `ReflectFromPtr` in a real-world scenario.

// Create the hash map that will store the closures for each resource type
let mut closures: HashMap<TypeId, Box<dyn Fn(&Ptr<'_>)>> = HashMap::new();

// Add closure for `A`
closures.insert(TypeId::of::<A>(), Box::new(|ptr| {
    // SAFETY: We assert ptr is the same type of A with TypeId of A
    let a = unsafe { &ptr.deref::<A>() };
    // ... do something with `a` here
}));

// Add closure for `B`
closures.insert(TypeId::of::<B>(), Box::new(|ptr| {
    // SAFETY: We assert ptr is the same type of B with TypeId of B
    let b = unsafe { &ptr.deref::<B>() };
    // ... do something with `b` here
}));

// Iterate all resources, in order to run the closures for each matching resource type
for (info, ptr) in world.iter_resources() {
    let Some(type_id) = info.type_id() else {
       // It's possible for resources to not have a `TypeId` (e.g. non-Rust resources
       // dynamically inserted via a scripting language) in which case we can't match them.
       continue;
    };

    let Some(closure) = closures.get(&type_id) else {
       // No closure for this resource type, skip it.
       continue;
    };

    // Run the closure for the resource
    closure(&ptr);
}
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pub fn get_non_send_by_id(&self, component_id: ComponentId) -> Option<Ptr<'_>>

Gets a !Send resource to the resource with the id ComponentId if it exists. The returned pointer must not be used to modify the resource, and must not be dereferenced after the immutable borrow of the World ends.

You should prefer to use the typed API World::get_resource where possible and only use this in cases where the actual types are not known at compile time.

§Panics

This function will panic if it isn’t called from the same thread that the resource was inserted from.

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pub fn get_by_id( &self, entity: Entity, component_id: ComponentId, ) -> Option<Ptr<'_>>

Retrieves an immutable untyped reference to the given entity’s Component of the given ComponentId. Returns None if the entity does not have a Component of the given type.

You should prefer to use the typed API World::get_mut where possible and only use this in cases where the actual types are not known at compile time.

§Panics

This function will panic if it isn’t called from the same thread that the resource was inserted from.

Trait Implementations§

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impl<'w> Deref for DeferredWorld<'w>

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type Target = World

The resulting type after dereferencing.
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fn deref(&self) -> &Self::Target

Dereferences the value.
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impl<'w> From<&'w mut World> for DeferredWorld<'w>

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fn from(world: &'w mut World) -> DeferredWorld<'w>

Converts to this type from the input type.
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impl<'w> SystemParam for DeferredWorld<'w>

SAFETY: DeferredWorld can read all components and resources but cannot be used to gain any other mutable references.

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type State = ()

Used to store data which persists across invocations of a system.
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type Item<'world, 'state> = DeferredWorld<'world>

The item type returned when constructing this system param. The value of this associated type should be Self, instantiated with new lifetimes. Read more
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fn init_state(_world: &mut World, system_meta: &mut SystemMeta) -> Self::State

Registers any World access used by this SystemParam and creates a new instance of this param’s State.
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unsafe fn get_param<'world, 'state>( _state: &'state mut Self::State, _system_meta: &SystemMeta, world: UnsafeWorldCell<'world>, _change_tick: Tick, ) -> Self::Item<'world, 'state>

Creates a parameter to be passed into a SystemParamFunction. Read more
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unsafe fn new_archetype( state: &mut Self::State, archetype: &Archetype, system_meta: &mut SystemMeta, )

For the specified Archetype, registers the components accessed by this SystemParam (if applicable).a Read more
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fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)

Applies any deferred mutations stored in this SystemParam’s state. This is used to apply Commands during apply_deferred.
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fn queue( state: &mut Self::State, system_meta: &SystemMeta, world: DeferredWorld<'_>, )

Queues any deferred mutations to be applied at the next apply_deferred.
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unsafe fn validate_param( _state: &Self::State, _system_meta: &SystemMeta, _world: UnsafeWorldCell<'_>, ) -> bool

Validates that the param can be acquired by the get_param. Built-in executors use this to prevent systems with invalid params from running. For nested SystemParams validation will fail if any delegated validation fails. Read more

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impl<'w> Freeze for DeferredWorld<'w>

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impl<'w> !RefUnwindSafe for DeferredWorld<'w>

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impl<'w> Send for DeferredWorld<'w>

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impl<'w> Sync for DeferredWorld<'w>

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impl<'w> Unpin for DeferredWorld<'w>

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impl<'w> !UnwindSafe for DeferredWorld<'w>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<P, T> Receiver for P
where P: Deref<Target = T> + ?Sized, T: ?Sized,

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type Target = T

🔬This is a nightly-only experimental API. (arbitrary_self_types)
Available on non-bootstrap only.
The target type on which the method may be called.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,