Struct EntityFetcher

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pub struct EntityFetcher<'w> { /* private fields */ }
Expand description

Provides a safe interface for non-structural access to the entities in a World.

This cannot add or remove components, or spawn or despawn entities, making it relatively safe to access in concert with other ECS data. This type can be constructed via World::entities_and_commands, or DeferredWorld::entities_and_commands.

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impl<'w> EntityFetcher<'w>

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pub fn get<F: WorldEntityFetch>( &self, entities: F, ) -> Result<F::Ref<'_>, EntityDoesNotExistError>

Returns EntityRefs that expose read-only operations for the given entities, returning Err if any of the given entities do not exist.

This function supports fetching a single entity or multiple entities:

§Errors

If any of the given entities do not exist in the world, the first Entity found to be missing will return an EntityDoesNotExistError.

§Examples

For examples, see World::entity.

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pub fn get_mut<F: WorldEntityFetch>( &mut self, entities: F, ) -> Result<F::DeferredMut<'_>, EntityMutableFetchError>

Returns EntityMuts that expose read and write operations for the given entities, returning Err if any of the given entities do not exist.

This function supports fetching a single entity or multiple entities:

§Errors
§Examples

For examples, see DeferredWorld::entity_mut.

Auto Trait Implementations§

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impl<'w> Freeze for EntityFetcher<'w>

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impl<'w> !RefUnwindSafe for EntityFetcher<'w>

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impl<'w> Send for EntityFetcher<'w>

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impl<'w> Sync for EntityFetcher<'w>

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impl<'w> Unpin for EntityFetcher<'w>

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impl<'w> !UnwindSafe for EntityFetcher<'w>

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