pub struct EntityRef<'w>(/* private fields */);
Expand description
Implementations§
Source§impl<'w> EntityRef<'w>
impl<'w> EntityRef<'w>
Sourcepub fn location(&self) -> EntityLocation
pub fn location(&self) -> EntityLocation
Gets metadata indicating the location where the current entity is stored.
Sourcepub fn archetype(&self) -> &Archetype
pub fn archetype(&self) -> &Archetype
Returns the archetype that the current entity belongs to.
Sourcepub fn contains<T: Component>(&self) -> bool
pub fn contains<T: Component>(&self) -> bool
Returns true
if the current entity has a component of type T
.
Otherwise, this returns false
.
§Notes
If you do not know the concrete type of a component, consider using
Self::contains_id
or Self::contains_type_id
.
Sourcepub fn contains_id(&self, component_id: ComponentId) -> bool
pub fn contains_id(&self, component_id: ComponentId) -> bool
Returns true
if the current entity has a component identified by component_id
.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains
. - If you know the component’s
TypeId
but not itsComponentId
, consider usingSelf::contains_type_id
.
Sourcepub fn contains_type_id(&self, type_id: TypeId) -> bool
pub fn contains_type_id(&self, type_id: TypeId) -> bool
Returns true
if the current entity has a component with the type identified by type_id
.
Otherwise, this returns false.
§Notes
- If you know the concrete type of the component, you should prefer
Self::contains
. - If you have a
ComponentId
instead of aTypeId
, consider usingSelf::contains_id
.
Sourcepub fn get<T: Component>(&self) -> Option<&'w T>
pub fn get<T: Component>(&self) -> Option<&'w T>
Gets access to the component of type T
for the current entity.
Returns None
if the entity does not have a component of type T
.
Sourcepub fn get_ref<T: Component>(&self) -> Option<Ref<'w, T>>
pub fn get_ref<T: Component>(&self) -> Option<Ref<'w, T>>
Gets access to the component of type T
for the current entity,
including change detection information as a Ref
.
Returns None
if the entity does not have a component of type T
.
Sourcepub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>
pub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>
Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.
Sourcepub fn get_change_ticks_by_id(
&self,
component_id: ComponentId,
) -> Option<ComponentTicks>
pub fn get_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>
Retrieves the change ticks for the given ComponentId
. This can be useful for implementing change
detection in custom runtimes.
You should prefer to use the typed API EntityRef::get_change_ticks
where possible and only
use this in cases where the actual component types are not known at
compile time.
Sourcepub fn get_by_id<F: DynamicComponentFetch>(
&self,
component_ids: F,
) -> Result<F::Ref<'w>, EntityComponentError>
pub fn get_by_id<F: DynamicComponentFetch>( &self, component_ids: F, ) -> Result<F::Ref<'w>, EntityComponentError>
Returns untyped read-only reference(s) to component(s) for the
current entity, based on the given ComponentId
s.
You should prefer to use the typed API EntityRef::get
where
possible and only use this in cases where the actual component types
are not known at compile time.
Unlike EntityRef::get
, this returns untyped reference(s) to
component(s), and it’s the job of the caller to ensure the correct
type(s) are dereferenced (if necessary).
§Errors
Returns EntityComponentError::MissingComponent
if the entity does
not have a component.
§Examples
§Single ComponentId
let entity = world.spawn(Foo(42)).id();
// Grab the component ID for `Foo` in whatever way you like.
let component_id = world.register_component::<Foo>();
// Then, get the component by ID.
let ptr = world.entity(entity).get_by_id(component_id);
§Array of ComponentId
s
let entity = world.spawn((X(42), Y(10))).id();
// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();
// Then, get the components by ID. You'll receive a same-sized array.
let Ok([x_ptr, y_ptr]) = world.entity(entity).get_by_id([x_id, y_id]) else {
// Up to you to handle if a component is missing from the entity.
};
§Slice of ComponentId
s
let entity = world.spawn((X(42), Y(10))).id();
// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();
// Then, get the components by ID. You'll receive a vec of ptrs.
let ptrs = world.entity(entity).get_by_id(&[x_id, y_id] as &[ComponentId]);
§HashSet
of ComponentId
s
let entity = world.spawn((X(42), Y(10))).id();
// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();
// Then, get the components by ID. You'll receive a vec of ptrs.
let ptrs = world.entity(entity).get_by_id(&HashSet::from_iter([x_id, y_id]));
Sourcepub fn components<Q: ReadOnlyQueryData>(&self) -> Q::Item<'w>
pub fn components<Q: ReadOnlyQueryData>(&self) -> Q::Item<'w>
Returns read-only components for the current entity that match the query Q
.
§Panics
If the entity does not have the components required by the query Q
.
Sourcepub fn get_components<Q: ReadOnlyQueryData>(&self) -> Option<Q::Item<'w>>
pub fn get_components<Q: ReadOnlyQueryData>(&self) -> Option<Q::Item<'w>>
Returns read-only components for the current entity that match the query Q
,
or None
if the entity does not have the components required by the query Q
.
Trait Implementations§
Source§impl<'a> From<&'a EntityRef<'_>> for FilteredEntityRef<'a>
impl<'a> From<&'a EntityRef<'_>> for FilteredEntityRef<'a>
Source§impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>
Source§fn from(value: &'a EntityWorldMut<'_>) -> Self
fn from(value: &'a EntityWorldMut<'_>) -> Self
Source§impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a>
impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a>
Source§impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>
Source§fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>
fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>
Source§impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>
impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>
Source§type Error = TryFromFilteredError
type Error = TryFromFilteredError
Source§impl<'a> TryFrom<&'a FilteredEntityRef<'_>> for EntityRef<'a>
impl<'a> TryFrom<&'a FilteredEntityRef<'_>> for EntityRef<'a>
Source§type Error = TryFromFilteredError
type Error = TryFromFilteredError
Source§impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>
Source§type Error = TryFromFilteredError
type Error = TryFromFilteredError
Source§impl<'a> TryFrom<FilteredEntityRef<'a>> for EntityRef<'a>
impl<'a> TryFrom<FilteredEntityRef<'a>> for EntityRef<'a>
Source§type Error = TryFromFilteredError
type Error = TryFromFilteredError
Source§impl<'a> WorldQuery for EntityRef<'a>
impl<'a> WorldQuery for EntityRef<'a>
SAFETY:
fetch
accesses all components in a readonly way.
This is sound because update_component_access
and update_archetype_component_access
set read access for all components and panic when appropriate.
Filters are unchanged.
Source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.Source§type Item<'w> = EntityRef<'w>
type Item<'w> = EntityRef<'w>
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.Source§type Fetch<'w> = UnsafeWorldCell<'w>
type Fetch<'w> = UnsafeWorldCell<'w>
WorldQuery
to fetch Self::Item
Source§type State = ()
type State = ()
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.Source§fn shrink<'wlong: 'wshort, 'wshort>(
item: Self::Item<'wlong>,
) -> Self::Item<'wshort>
fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong>, ) -> Self::Item<'wshort>
Source§fn shrink_fetch<'wlong: 'wshort, 'wshort>(
fetch: Self::Fetch<'wlong>,
) -> Self::Fetch<'wshort>
fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>
Source§unsafe fn init_fetch<'w>(
world: UnsafeWorldCell<'w>,
_state: &Self::State,
_last_run: Tick,
_this_run: Tick,
) -> Self::Fetch<'w>
unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>
Source§unsafe fn set_archetype<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_archetype: &'w Archetype,
_table: &Table,
)
unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &Table, )
Archetype
. This will always be called on
archetypes that match this WorldQuery
. Read moreSource§unsafe fn set_table<'w>(
_fetch: &mut Self::Fetch<'w>,
_state: &Self::State,
_table: &'w Table,
)
unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table, )
Table
. This will always be called on tables
that match this WorldQuery
. Read moreSource§unsafe fn fetch<'w>(
world: &mut Self::Fetch<'w>,
entity: Entity,
_table_row: TableRow,
) -> Self::Item<'w>
unsafe fn fetch<'w>( world: &mut Self::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Self::Item<'w>
Self::Item
for either the given entity
in the current Table
,
or for the given entity
in the current Archetype
. This must always be called after
WorldQuery::set_table
with a table_row
in the range of the current Table
or after
WorldQuery::set_archetype
with a entity
in the current archetype. Read moreSource§fn update_component_access(
_state: &Self::State,
access: &mut FilteredAccess<ComponentId>,
)
fn update_component_access( _state: &Self::State, access: &mut FilteredAccess<ComponentId>, )
Source§fn init_state(_world: &mut World)
fn init_state(_world: &mut World)
State
for this WorldQuery
type.Source§fn matches_component_set(
_state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool,
) -> bool
fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool
Source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl<'w> Copy for EntityRef<'w>
impl ReadOnlyQueryData for EntityRef<'_>
SAFETY: access is read only
Auto Trait Implementations§
impl<'w> Freeze for EntityRef<'w>
impl<'w> !RefUnwindSafe for EntityRef<'w>
impl<'w> Send for EntityRef<'w>
impl<'w> Sync for EntityRef<'w>
impl<'w> Unpin for EntityRef<'w>
impl<'w> !UnwindSafe for EntityRef<'w>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.