bevy_ecs::world

Struct EntityRef

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pub struct EntityRef<'w>(/* private fields */);
Expand description

A read-only reference to a particular Entity and all of its components.

§Examples

Read-only access disjoint with mutable access.

fn disjoint_system(
    query1: Query<&mut A>,
    query2: Query<EntityRef, Without<A>>,
) {
    // ...
}

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impl<'w> EntityRef<'w>

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pub fn id(&self) -> Entity

Returns the ID of the current entity.

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pub fn location(&self) -> EntityLocation

Gets metadata indicating the location where the current entity is stored.

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pub fn archetype(&self) -> &Archetype

Returns the archetype that the current entity belongs to.

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pub fn contains<T: Component>(&self) -> bool

Returns true if the current entity has a component of type T. Otherwise, this returns false.

§Notes

If you do not know the concrete type of a component, consider using Self::contains_id or Self::contains_type_id.

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pub fn contains_id(&self, component_id: ComponentId) -> bool

Returns true if the current entity has a component identified by component_id. Otherwise, this returns false.

§Notes
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pub fn contains_type_id(&self, type_id: TypeId) -> bool

Returns true if the current entity has a component with the type identified by type_id. Otherwise, this returns false.

§Notes
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pub fn get<T: Component>(&self) -> Option<&'w T>

Gets access to the component of type T for the current entity. Returns None if the entity does not have a component of type T.

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pub fn get_ref<T: Component>(&self) -> Option<Ref<'w, T>>

Gets access to the component of type T for the current entity, including change detection information as a Ref.

Returns None if the entity does not have a component of type T.

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pub fn get_change_ticks<T: Component>(&self) -> Option<ComponentTicks>

Retrieves the change ticks for the given component. This can be useful for implementing change detection in custom runtimes.

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pub fn get_change_ticks_by_id( &self, component_id: ComponentId, ) -> Option<ComponentTicks>

Retrieves the change ticks for the given ComponentId. This can be useful for implementing change detection in custom runtimes.

You should prefer to use the typed API EntityRef::get_change_ticks where possible and only use this in cases where the actual component types are not known at compile time.

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pub fn get_by_id<F: DynamicComponentFetch>( &self, component_ids: F, ) -> Result<F::Ref<'w>, EntityComponentError>

Returns untyped read-only reference(s) to component(s) for the current entity, based on the given ComponentIds.

You should prefer to use the typed API EntityRef::get where possible and only use this in cases where the actual component types are not known at compile time.

Unlike EntityRef::get, this returns untyped reference(s) to component(s), and it’s the job of the caller to ensure the correct type(s) are dereferenced (if necessary).

§Errors

Returns EntityComponentError::MissingComponent if the entity does not have a component.

§Examples
§Single ComponentId
let entity = world.spawn(Foo(42)).id();

// Grab the component ID for `Foo` in whatever way you like.
let component_id = world.register_component::<Foo>();

// Then, get the component by ID.
let ptr = world.entity(entity).get_by_id(component_id);
§Array of ComponentIds
let entity = world.spawn((X(42), Y(10))).id();

// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();

// Then, get the components by ID. You'll receive a same-sized array.
let Ok([x_ptr, y_ptr]) = world.entity(entity).get_by_id([x_id, y_id]) else {
    // Up to you to handle if a component is missing from the entity.
};
§Slice of ComponentIds
let entity = world.spawn((X(42), Y(10))).id();

// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();

// Then, get the components by ID. You'll receive a vec of ptrs.
let ptrs = world.entity(entity).get_by_id(&[x_id, y_id] as &[ComponentId]);
§HashSet of ComponentIds
let entity = world.spawn((X(42), Y(10))).id();

// Grab the component IDs for `X` and `Y` in whatever way you like.
let x_id = world.register_component::<X>();
let y_id = world.register_component::<Y>();

// Then, get the components by ID. You'll receive a vec of ptrs.
let ptrs = world.entity(entity).get_by_id(&HashSet::from_iter([x_id, y_id]));
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pub fn components<Q: ReadOnlyQueryData>(&self) -> Q::Item<'w>

Returns read-only components for the current entity that match the query Q.

§Panics

If the entity does not have the components required by the query Q.

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pub fn get_components<Q: ReadOnlyQueryData>(&self) -> Option<Q::Item<'w>>

Returns read-only components for the current entity that match the query Q, or None if the entity does not have the components required by the query Q.

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impl<'w> Clone for EntityRef<'w>

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fn clone(&self) -> EntityRef<'w>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> From<&'a EntityMut<'_>> for EntityRef<'a>

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fn from(value: &'a EntityMut<'_>) -> Self

Converts to this type from the input type.
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impl<'a> From<&'a EntityRef<'_>> for FilteredEntityRef<'a>

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fn from(entity: &'a EntityRef<'_>) -> Self

Converts to this type from the input type.
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impl<'a> From<&'a EntityWorldMut<'_>> for EntityRef<'a>

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fn from(value: &'a EntityWorldMut<'_>) -> Self

Converts to this type from the input type.
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impl<'w> From<EntityMut<'w>> for EntityRef<'w>

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fn from(value: EntityMut<'w>) -> Self

Converts to this type from the input type.
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impl<'a> From<EntityRef<'a>> for FilteredEntityRef<'a>

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fn from(entity: EntityRef<'a>) -> Self

Converts to this type from the input type.
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impl<'w> From<EntityWorldMut<'w>> for EntityRef<'w>

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fn from(entity_mut: EntityWorldMut<'w>) -> EntityRef<'w>

Converts to this type from the input type.
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impl<'a> QueryData for EntityRef<'a>

SAFETY: Self is the same as Self::ReadOnly

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type ReadOnly = EntityRef<'a>

The read-only variant of this QueryData, which satisfies the ReadOnlyQueryData trait.
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impl<'a> TryFrom<&'a FilteredEntityMut<'_>> for EntityRef<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from(value: &'a FilteredEntityMut<'_>) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'a> TryFrom<&'a FilteredEntityRef<'_>> for EntityRef<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from(value: &'a FilteredEntityRef<'_>) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'a> TryFrom<FilteredEntityMut<'a>> for EntityRef<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from(value: FilteredEntityMut<'a>) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'a> TryFrom<FilteredEntityRef<'a>> for EntityRef<'a>

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type Error = TryFromFilteredError

The type returned in the event of a conversion error.
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fn try_from(value: FilteredEntityRef<'a>) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'a> WorldQuery for EntityRef<'a>

SAFETY: fetch accesses all components in a readonly way. This is sound because update_component_access and update_archetype_component_access set read access for all components and panic when appropriate. Filters are unchanged.

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const IS_DENSE: bool = true

Returns true if (and only if) every table of every archetype matched by this fetch contains all of the matched components. This is used to select a more efficient “table iterator” for “dense” queries. If this returns true, WorldQuery::set_table must be used before WorldQuery::fetch can be called for iterators. If this returns false, WorldQuery::set_archetype must be used before WorldQuery::fetch can be called for iterators.
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type Item<'w> = EntityRef<'w>

The item returned by this WorldQuery For QueryData this will be the item returned by the query. For QueryFilter this will be either (), or a bool indicating whether the entity should be included or a tuple of such things.
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type Fetch<'w> = UnsafeWorldCell<'w>

Per archetype/table state used by this WorldQuery to fetch Self::Item
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type State = ()

State used to construct a Self::Fetch. This will be cached inside QueryState, so it is best to move as much data / computation here as possible to reduce the cost of constructing Self::Fetch.
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fn shrink<'wlong: 'wshort, 'wshort>( item: Self::Item<'wlong>, ) -> Self::Item<'wshort>

This function manually implements subtyping for the query items.
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fn shrink_fetch<'wlong: 'wshort, 'wshort>( fetch: Self::Fetch<'wlong>, ) -> Self::Fetch<'wshort>

This function manually implements subtyping for the query fetches.
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unsafe fn init_fetch<'w>( world: UnsafeWorldCell<'w>, _state: &Self::State, _last_run: Tick, _this_run: Tick, ) -> Self::Fetch<'w>

Creates a new instance of this fetch. Read more
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unsafe fn set_archetype<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _archetype: &'w Archetype, _table: &Table, )

Adjusts internal state to account for the next Archetype. This will always be called on archetypes that match this WorldQuery. Read more
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unsafe fn set_table<'w>( _fetch: &mut Self::Fetch<'w>, _state: &Self::State, _table: &'w Table, )

Adjusts internal state to account for the next Table. This will always be called on tables that match this WorldQuery. Read more
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unsafe fn fetch<'w>( world: &mut Self::Fetch<'w>, entity: Entity, _table_row: TableRow, ) -> Self::Item<'w>

Fetch Self::Item for either the given entity in the current Table, or for the given entity in the current Archetype. This must always be called after WorldQuery::set_table with a table_row in the range of the current Table or after WorldQuery::set_archetype with a entity in the current archetype. Read more
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fn update_component_access( _state: &Self::State, access: &mut FilteredAccess<ComponentId>, )

Adds any component accesses used by this WorldQuery to access. Read more
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fn init_state(_world: &mut World)

Creates and initializes a State for this WorldQuery type.
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fn get_state(_components: &Components) -> Option<()>

Attempts to initialize a State for this WorldQuery type using read-only access to Components.
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fn matches_component_set( _state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool, ) -> bool

Returns true if this query matches a set of components. Otherwise, returns false. Read more
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fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)

Sets available accesses for implementors with dynamic access such as FilteredEntityRef or FilteredEntityMut. Read more
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impl<'w> Copy for EntityRef<'w>

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impl ReadOnlyQueryData for EntityRef<'_>

SAFETY: access is read only

Auto Trait Implementations§

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impl<'w> Freeze for EntityRef<'w>

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impl<'w> !RefUnwindSafe for EntityRef<'w>

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impl<'w> Send for EntityRef<'w>

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impl<'w> Sync for EntityRef<'w>

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impl<'w> Unpin for EntityRef<'w>

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impl<'w> !UnwindSafe for EntityRef<'w>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ConditionalSend for T
where T: Send,