pub enum GamepadAxis {
LeftStickX,
LeftStickY,
LeftZ,
RightStickX,
RightStickY,
RightZ,
Other(u8),
}
Expand description
Variants§
LeftStickX
The horizontal value of the left stick.
LeftStickY
The vertical value of the left stick.
LeftZ
The value of the left Z
button.
RightStickX
The horizontal value of the right stick.
RightStickY
The vertical value of the right stick.
RightZ
The value of the right Z
button.
Other(u8)
Non-standard support for other axis types (i.e. HOTAS sliders, potentiometers, etc).
Implementations§
Source§impl GamepadAxis
impl GamepadAxis
Sourcepub const fn all() -> [GamepadAxis; 6]
pub const fn all() -> [GamepadAxis; 6]
Returns an array of all the standard GamepadAxis
.
Trait Implementations§
Source§impl Clone for GamepadAxis
impl Clone for GamepadAxis
Source§fn clone(&self) -> GamepadAxis
fn clone(&self) -> GamepadAxis
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GamepadAxis
impl Debug for GamepadAxis
Source§impl<'de> Deserialize<'de> for GamepadAxis
impl<'de> Deserialize<'de> for GamepadAxis
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Enum for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Enum for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
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Source§impl From<GamepadAxis> for GamepadInput
impl From<GamepadAxis> for GamepadInput
Source§fn from(value: GamepadAxis) -> Self
fn from(value: GamepadAxis) -> Self
Converts to this type from the input type.
Source§impl FromReflect for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Attempts to downcast the given value to
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using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn register_type_dependencies(registry: &mut TypeRegistry)
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Source§impl Hash for GamepadAxis
impl Hash for GamepadAxis
Source§impl PartialEq for GamepadAxis
impl PartialEq for GamepadAxis
Source§impl PartialReflect for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for GamepadAxis
impl Serialize for GamepadAxis
Source§impl TypePath for GamepadAxis
impl TypePath for GamepadAxis
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
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Source§impl Typed for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadAxiswhere
GamepadAxis: Any + Send + Sync,
u8: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for GamepadAxis
impl Eq for GamepadAxis
impl StructuralPartialEq for GamepadAxis
Auto Trait Implementations§
impl Freeze for GamepadAxis
impl RefUnwindSafe for GamepadAxis
impl Send for GamepadAxis
impl Sync for GamepadAxis
impl Unpin for GamepadAxis
impl UnwindSafe for GamepadAxis
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