bevy_input::gamepad

Enum GamepadEvent

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pub enum GamepadEvent {
    Connection(GamepadConnectionEvent),
    Button(GamepadButtonChangedEvent),
    Axis(GamepadAxisChangedEvent),
}
Expand description

A gamepad event.

This event type is used over the GamepadConnectionEvent, GamepadButtonChangedEvent and GamepadAxisChangedEvent when the in-frame relative ordering of events is important.

This event is produced by bevy_input

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Connection(GamepadConnectionEvent)

A gamepad has been connected or disconnected.

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Button(GamepadButtonChangedEvent)

A button of the gamepad has been triggered.

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Axis(GamepadAxisChangedEvent)

An axis of the gamepad has been triggered.

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impl Clone for GamepadEvent

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fn clone(&self) -> GamepadEvent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for GamepadEvent
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet

A constant indicating the storage type used for this component.
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fn register_component_hooks(_hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )

Registers required components.
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impl Debug for GamepadEvent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for GamepadEvent

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Enum for GamepadEvent
where GamepadEvent: Any + Send + Sync, GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at(&self, __index_param: usize) -> Option<&dyn PartialReflect>

Returns a reference to the value of the field (in the current variant) at the given index.
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fn field_mut(&mut self, __name_param: &str) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field (in the current variant) with the given name. Read more
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fn field_at_mut( &mut self, __index_param: usize, ) -> Option<&mut dyn PartialReflect>

Returns a mutable reference to the value of the field (in the current variant) at the given index.
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fn index_of(&self, __name_param: &str) -> Option<usize>

Returns the index of the field (in the current variant) with the given name. Read more
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fn name_at(&self, __index_param: usize) -> Option<&str>

Returns the name of the field (in the current variant) with the given index. Read more
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fn iter_fields(&self) -> VariantFieldIter<'_>

Returns an iterator over the values of the current variant’s fields.
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fn field_len(&self) -> usize

Returns the number of fields in the current variant.
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fn variant_name(&self) -> &str

The name of the current variant.
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fn variant_index(&self) -> usize

The index of the current variant.
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fn variant_type(&self) -> VariantType

The type of the current variant.
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fn clone_dynamic(&self) -> DynamicEnum

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fn is_variant(&self, variant_type: VariantType) -> bool

Returns true if the current variant’s type matches the given one.
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fn variant_path(&self) -> String

Returns the full path to the current variant.
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fn get_represented_enum_info(&self) -> Option<&'static EnumInfo>

Will return None if TypeInfo is not available.
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impl Event for GamepadEvent
where Self: Send + Sync + 'static,

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const AUTO_PROPAGATE: bool = false

When true, this event will always attempt to propagate when triggered, without requiring a call to Trigger::propagate.
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type Traversal = ()

The component that describes which Entity to propagate this event to next, when propagation is enabled.
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impl From<GamepadAxisChangedEvent> for GamepadEvent

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fn from(value: GamepadAxisChangedEvent) -> Self

Converts to this type from the input type.
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impl From<GamepadButtonChangedEvent> for GamepadEvent

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fn from(value: GamepadButtonChangedEvent) -> Self

Converts to this type from the input type.
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impl From<GamepadConnectionEvent> for GamepadEvent

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fn from(value: GamepadConnectionEvent) -> Self

Converts to this type from the input type.
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impl FromReflect for GamepadEvent
where GamepadEvent: Any + Send + Sync, GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(__param0: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for GamepadEvent
where GamepadEvent: Any + Send + Sync, GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for GamepadEvent

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fn eq(&self, other: &GamepadEvent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for GamepadEvent
where GamepadEvent: Any + Send + Sync, GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn clone_value(&self) -> Box<dyn PartialReflect>

Clones the value as a Reflect trait object. Read more
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fn try_apply( &mut self, __value_param: &dyn PartialReflect, ) -> Result<(), ApplyError>

Tries to apply a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn try_into_reflect( self: Box<Self>, ) -> Result<Box<dyn Reflect>, Box<dyn PartialReflect>>

Attempts to cast this type to a boxed, fully-reflected value.
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fn try_as_reflect(&self) -> Option<&dyn Reflect>

Attempts to cast this type to a fully-reflected value.
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fn try_as_reflect_mut(&mut self) -> Option<&mut dyn Reflect>

Attempts to cast this type to a mutable, fully-reflected value.
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fn into_partial_reflect(self: Box<Self>) -> Box<dyn PartialReflect>

Casts this type to a boxed, reflected value. Read more
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fn as_partial_reflect(&self) -> &dyn PartialReflect

Casts this type to a reflected value. Read more
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fn as_partial_reflect_mut(&mut self) -> &mut dyn PartialReflect

Casts this type to a mutable, reflected value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result

Debug formatter for the value. Read more
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fn apply(&mut self, value: &(dyn PartialReflect + 'static))

Applies a reflected value to this value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for GamepadEvent
where GamepadEvent: Any + Send + Sync, GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any. Read more
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fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any. Read more
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect

Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable, fully-reflected value.
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Serialize for GamepadEvent

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TypePath for GamepadEvent

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for GamepadEvent
where GamepadEvent: Any + Send + Sync, GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection, GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl StructuralPartialEq for GamepadEvent

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fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId), )

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fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )

Registers components that are required by the components in this Bundle.
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fn get_component_ids( components: &Components, ids: &mut impl FnMut(Option<ComponentId>), )

Gets this Bundle’s component ids. This will be None if the component has not been registered.
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