pub enum GamepadEvent {
Connection(GamepadConnectionEvent),
Button(GamepadButtonChangedEvent),
Axis(GamepadAxisChangedEvent),
}
Expand description
A gamepad event.
This event type is used over the GamepadConnectionEvent
,
GamepadButtonChangedEvent
and GamepadAxisChangedEvent
when
the in-frame relative ordering of events is important.
This event is produced by bevy_input
Variants§
Connection(GamepadConnectionEvent)
A gamepad has been connected or disconnected.
Button(GamepadButtonChangedEvent)
A button of the gamepad has been triggered.
Axis(GamepadAxisChangedEvent)
An axis of the gamepad has been triggered.
Trait Implementations§
Source§impl Clone for GamepadEvent
impl Clone for GamepadEvent
Source§fn clone(&self) -> GamepadEvent
fn clone(&self) -> GamepadEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for GamepadEvent
impl Component for GamepadEvent
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl Debug for GamepadEvent
impl Debug for GamepadEvent
Source§impl<'de> Deserialize<'de> for GamepadEvent
impl<'de> Deserialize<'de> for GamepadEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Enum for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Enum for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, __name_param: &str) -> Option<&dyn PartialReflect>
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fn field_at(&self, __index_param: usize) -> Option<&dyn PartialReflect>
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&mut self,
__index_param: usize,
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fn name_at(&self, __index_param: usize) -> Option<&str>
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fn iter_fields(&self) -> VariantFieldIter<'_>
Returns an iterator over the values of the current variant’s fields.
Source§fn variant_name(&self) -> &str
fn variant_name(&self) -> &str
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Source§fn variant_index(&self) -> usize
fn variant_index(&self) -> usize
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Source§fn variant_type(&self) -> VariantType
fn variant_type(&self) -> VariantType
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fn clone_dynamic(&self) -> DynamicEnum
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fn is_variant(&self, variant_type: VariantType) -> bool
Returns true if the current variant’s type matches the given one.
Source§fn variant_path(&self) -> String
fn variant_path(&self) -> String
Returns the full path to the current variant.
Source§impl Event for GamepadEvent
impl Event for GamepadEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§impl From<GamepadAxisChangedEvent> for GamepadEvent
impl From<GamepadAxisChangedEvent> for GamepadEvent
Source§fn from(value: GamepadAxisChangedEvent) -> Self
fn from(value: GamepadAxisChangedEvent) -> Self
Converts to this type from the input type.
Source§impl From<GamepadButtonChangedEvent> for GamepadEvent
impl From<GamepadButtonChangedEvent> for GamepadEvent
Source§fn from(value: GamepadButtonChangedEvent) -> Self
fn from(value: GamepadButtonChangedEvent) -> Self
Converts to this type from the input type.
Source§impl From<GamepadConnectionEvent> for GamepadEvent
impl From<GamepadConnectionEvent> for GamepadEvent
Source§fn from(value: GamepadConnectionEvent) -> Self
fn from(value: GamepadConnectionEvent) -> Self
Converts to this type from the input type.
Source§impl FromReflect for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn from_reflect(__param0: &dyn PartialReflect) -> Option<Self>
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reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl PartialEq for GamepadEvent
impl PartialEq for GamepadEvent
Source§impl PartialReflect for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
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&mut self,
__value_param: &dyn PartialReflect,
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Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
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fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for GamepadEvent
impl Serialize for GamepadEvent
Source§impl TypePath for GamepadEvent
impl TypePath for GamepadEvent
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadEventwhere
GamepadEvent: Any + Send + Sync,
GamepadConnectionEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadButtonChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxisChangedEvent: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl StructuralPartialEq for GamepadEvent
Auto Trait Implementations§
impl Freeze for GamepadEvent
impl RefUnwindSafe for GamepadEvent
impl Send for GamepadEvent
impl Sync for GamepadEvent
impl Unpin for GamepadEvent
impl UnwindSafe for GamepadEvent
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storages: &mut Storages,
required_components: &mut RequiredComponents,
)
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