pub struct GamepadAxisChangedEvent {
pub entity: Entity,
pub axis: GamepadAxis,
pub value: f32,
}
Expand description
GamepadAxis
event triggered by an analog state change
Fields§
§entity: Entity
The entity that represents this gamepad.
axis: GamepadAxis
The gamepad axis assigned to the event.
value: f32
The value of this axis.
Implementations§
Source§impl GamepadAxisChangedEvent
impl GamepadAxisChangedEvent
Sourcepub fn new(entity: Entity, axis: GamepadAxis, value: f32) -> Self
pub fn new(entity: Entity, axis: GamepadAxis, value: f32) -> Self
Creates a new GamepadAxisChangedEvent
Trait Implementations§
Source§impl Clone for GamepadAxisChangedEvent
impl Clone for GamepadAxisChangedEvent
Source§fn clone(&self) -> GamepadAxisChangedEvent
fn clone(&self) -> GamepadAxisChangedEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for GamepadAxisChangedEvent
impl Component for GamepadAxisChangedEvent
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl Debug for GamepadAxisChangedEvent
impl Debug for GamepadAxisChangedEvent
Source§impl<'de> Deserialize<'de> for GamepadAxisChangedEvent
impl<'de> Deserialize<'de> for GamepadAxisChangedEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Event for GamepadAxisChangedEvent
impl Event for GamepadAxisChangedEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§impl From<GamepadAxisChangedEvent> for GamepadEvent
impl From<GamepadAxisChangedEvent> for GamepadEvent
Source§fn from(value: GamepadAxisChangedEvent) -> Self
fn from(value: GamepadAxisChangedEvent) -> Self
Converts to this type from the input type.
Source§impl FromReflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl PartialEq for GamepadAxisChangedEvent
impl PartialEq for GamepadAxisChangedEvent
Source§impl PartialReflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
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fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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self: Box<Self>,
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Attempts to cast this type to a boxed, fully-reflected value.
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed, fully-reflected value.
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fn as_reflect(&self) -> &dyn Reflect
Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl Serialize for GamepadAxisChangedEvent
impl Serialize for GamepadAxisChangedEvent
Source§impl Struct for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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name
as a &dyn PartialReflect
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None
if TypeInfo
is not available.Source§impl TypePath for GamepadAxisChangedEvent
impl TypePath for GamepadAxisChangedEvent
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadAxisChangedEventwhere
GamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for GamepadAxisChangedEvent
impl StructuralPartialEq for GamepadAxisChangedEvent
Auto Trait Implementations§
impl Freeze for GamepadAxisChangedEvent
impl RefUnwindSafe for GamepadAxisChangedEvent
impl Send for GamepadAxisChangedEvent
impl Sync for GamepadAxisChangedEvent
impl Unpin for GamepadAxisChangedEvent
impl UnwindSafe for GamepadAxisChangedEvent
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Mutably borrows from an owned value. Read more
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C: Component,
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
fn register_required_components( components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, )
Registers components that are required by the components in this
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.Source§fn get_component_ids(
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