bevy_input::gamepad

Struct ButtonSettings

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pub struct ButtonSettings { /* private fields */ }
Expand description

Manages settings for gamepad buttons.

It is used inside GamepadSettings to define the threshold for a GamepadButton to be considered pressed or released. A button is considered pressed if the press_threshold value is surpassed and released if the release_threshold value is undercut.

Allowed values: 0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0

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impl ButtonSettings

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pub fn new( press_threshold: f32, release_threshold: f32, ) -> Result<ButtonSettings, ButtonSettingsError>

Creates a new ButtonSettings instance.

§Parameters
  • press_threshold is the button input value above which the button is considered pressed.
  • release_threshold is the button input value below which the button is considered released.

Restrictions:

  • 0.0 <= ``release_threshold`` <= ``press_threshold`` <= 1.0
§Errors

If the restrictions are not met, returns one of GamepadSettingsError::ButtonReleaseThresholdOutOfRange, GamepadSettingsError::ButtonPressThresholdOutOfRange, or GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold.

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pub fn is_pressed(&self, value: f32) -> bool

Returns true if the button is pressed.

A button is considered pressed if the value passed is greater than or equal to the press threshold.

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pub fn is_released(&self, value: f32) -> bool

Returns true if the button is released.

A button is considered released if the value passed is lower than or equal to the release threshold.

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pub fn press_threshold(&self) -> f32

Get the button input threshold above which the button is considered pressed.

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pub fn try_set_press_threshold( &mut self, value: f32, ) -> Result<(), ButtonSettingsError>

Try to set the button input threshold above which the button is considered pressed.

§Errors

If the value passed is outside the range [release threshold..=1.0], returns either GamepadSettingsError::ButtonPressThresholdOutOfRange or GamepadSettingsError::ButtonReleaseThresholdGreaterThanPressThreshold.

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pub fn set_press_threshold(&mut self, value: f32) -> f32

Try to set the button input threshold above which the button is considered pressed. If the value passed is outside the range [release threshold..=1.0], the value will not be changed.

Returns the new value of the press threshold.

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pub fn release_threshold(&self) -> f32

Get the button input threshold below which the button is considered released.

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pub fn try_set_release_threshold( &mut self, value: f32, ) -> Result<(), ButtonSettingsError>

Try to set the button input threshold below which the button is considered released.

§Errors

If the value passed is outside the range [0.0..=press threshold], returns ButtonSettingsError::ReleaseThresholdOutOfRange or ButtonSettingsError::ReleaseThresholdGreaterThanPressThreshold.

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pub fn set_release_threshold(&mut self, value: f32) -> f32

Try to set the button input threshold below which the button is considered released. If the value passed is outside the range [0.0..=press threshold], the value will not be changed.

Returns the new value of the release threshold.

Trait Implementations§

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impl Clone for ButtonSettings

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fn clone(&self) -> ButtonSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ButtonSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ButtonSettings

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl FromReflect for ButtonSettings
where ButtonSettings: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ButtonSettings
where ButtonSettings: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialEq for ButtonSettings

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fn eq(&self, other: &ButtonSettings) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialReflect for ButtonSettings
where ButtonSettings: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for ButtonSettings
where ButtonSettings: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>. Read more
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Casts this type to a mutable, fully-reflected value.
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Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for ButtonSettings
where ButtonSettings: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Clones the struct into a DynamicStruct.
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Will return None if TypeInfo is not available.
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impl TypePath for ButtonSettings

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Returns the fully qualified path of the underlying type. Read more
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Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ButtonSettings
where ButtonSettings: Any + Send + Sync, f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl StructuralPartialEq for ButtonSettings

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