bevy_input::gamepad

Struct GamepadSettings

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pub struct GamepadSettings {
    pub default_button_settings: ButtonSettings,
    pub default_axis_settings: AxisSettings,
    pub default_button_axis_settings: ButtonAxisSettings,
    pub button_settings: HashMap<GamepadButton, ButtonSettings>,
    pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
    pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
}
Expand description

Gamepad settings component.

§Usage

It is used to create a bevy component that stores the settings of GamepadButton and GamepadAxis in Gamepad. If no user defined ButtonSettings, AxisSettings, or ButtonAxisSettings are defined, the default settings of each are used as a fallback accordingly.

§Note

The GamepadSettings are used to determine when raw gamepad events should register. Events that don’t meet the change thresholds defined in GamepadSettings will not register. To modify these settings, mutate the corresponding component.

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§default_button_settings: ButtonSettings

The default button settings.

§default_axis_settings: AxisSettings

The default axis settings.

§default_button_axis_settings: ButtonAxisSettings

The default button axis settings.

§button_settings: HashMap<GamepadButton, ButtonSettings>

The user defined button settings.

§axis_settings: HashMap<GamepadAxis, AxisSettings>

The user defined axis settings.

§button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>

The user defined button axis settings.

Implementations§

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impl GamepadSettings

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pub fn get_button_settings(&self, button: GamepadButton) -> &ButtonSettings

Returns the ButtonSettings of the GamepadButton.

If no user defined ButtonSettings are specified the default ButtonSettings get returned.

§Examples
let button_settings = settings.get_button_settings(GamepadButton::South);
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pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings

Returns the AxisSettings of the GamepadAxis.

If no user defined AxisSettings are specified the default AxisSettings get returned.

§Examples
let axis_settings = settings.get_axis_settings(GamepadAxis::LeftStickX);
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pub fn get_button_axis_settings( &self, button: GamepadButton, ) -> &ButtonAxisSettings

Returns the ButtonAxisSettings of the GamepadButton.

If no user defined ButtonAxisSettings are specified the default ButtonAxisSettings get returned.

§Examples
let button_axis_settings = settings.get_button_axis_settings(GamepadButton::South);

Trait Implementations§

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impl Clone for GamepadSettings

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fn clone(&self) -> GamepadSettings

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for GamepadSettings
where Self: Send + Sync + 'static,

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const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table

A constant indicating the storage type used for this component.
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fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )

Registers required components.
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fn register_component_hooks(hooks: &mut ComponentHooks)

Called when registering this component, allowing mutable access to its ComponentHooks.
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impl Debug for GamepadSettings

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for GamepadSettings

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fn default() -> GamepadSettings

Returns the “default value” for a type. Read more
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impl FromReflect for GamepadSettings
where GamepadSettings: Any + Send + Sync, ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for GamepadSettings
where GamepadSettings: Any + Send + Sync, ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_type_registration() -> TypeRegistration

Returns the default TypeRegistration for this type.
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fn register_type_dependencies(registry: &mut TypeRegistry)

Registers other types needed by this type. Read more
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impl PartialReflect for GamepadSettings
where GamepadSettings: Any + Send + Sync, ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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Clones the value as a Reflect trait object. Read more
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Tries to apply a reflected value to this value. Read more
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Indicates whether or not this type is a dynamic type. Read more
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impl Reflect for GamepadSettings
where GamepadSettings: Any + Send + Sync, ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns the value as a &mut dyn Any. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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impl Struct for GamepadSettings
where GamepadSettings: Any + Send + Sync, ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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Returns the name of the field with index index.
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Returns the number of fields in the struct.
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Clones the struct into a DynamicStruct.
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>

Will return None if TypeInfo is not available.
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impl TypePath for GamepadSettings

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Returns the fully qualified path of the underlying type. Read more
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Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for GamepadSettings
where GamepadSettings: Any + Send + Sync, ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection, HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

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