pub struct GamepadSettings {
pub default_button_settings: ButtonSettings,
pub default_axis_settings: AxisSettings,
pub default_button_axis_settings: ButtonAxisSettings,
pub button_settings: HashMap<GamepadButton, ButtonSettings>,
pub axis_settings: HashMap<GamepadAxis, AxisSettings>,
pub button_axis_settings: HashMap<GamepadButton, ButtonAxisSettings>,
}
Expand description
Gamepad settings component.
§Usage
It is used to create a bevy
component that stores the settings of GamepadButton
and GamepadAxis
in Gamepad
.
If no user defined ButtonSettings
, AxisSettings
, or ButtonAxisSettings
are defined, the default settings of each are used as a fallback accordingly.
§Note
The GamepadSettings
are used to determine when raw gamepad events
should register. Events that don’t meet the change thresholds defined in GamepadSettings
will not register. To modify these settings, mutate the corresponding component.
Fields§
The default button settings.
default_axis_settings: AxisSettings
The default axis settings.
The default button axis settings.
The user defined button settings.
axis_settings: HashMap<GamepadAxis, AxisSettings>
The user defined axis settings.
The user defined button axis settings.
Implementations§
Source§impl GamepadSettings
impl GamepadSettings
Returns the ButtonSettings
of the GamepadButton
.
If no user defined ButtonSettings
are specified the default ButtonSettings
get returned.
§Examples
let button_settings = settings.get_button_settings(GamepadButton::South);
Sourcepub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
pub fn get_axis_settings(&self, axis: GamepadAxis) -> &AxisSettings
Returns the AxisSettings
of the GamepadAxis
.
If no user defined AxisSettings
are specified the default AxisSettings
get returned.
§Examples
let axis_settings = settings.get_axis_settings(GamepadAxis::LeftStickX);
Returns the ButtonAxisSettings
of the GamepadButton
.
If no user defined ButtonAxisSettings
are specified the default ButtonAxisSettings
get returned.
§Examples
let button_axis_settings = settings.get_button_axis_settings(GamepadButton::South);
Trait Implementations§
Source§impl Clone for GamepadSettings
impl Clone for GamepadSettings
Source§fn clone(&self) -> GamepadSettings
fn clone(&self) -> GamepadSettings
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Component for GamepadSettings
impl Component for GamepadSettings
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::Table
Source§fn register_required_components(
requiree: ComponentId,
components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
inheritance_depth: u16,
)
fn register_required_components( requiree: ComponentId, components: &mut Components, storages: &mut Storages, required_components: &mut RequiredComponents, inheritance_depth: u16, )
Source§fn register_component_hooks(hooks: &mut ComponentHooks)
fn register_component_hooks(hooks: &mut ComponentHooks)
ComponentHooks
.Source§impl Debug for GamepadSettings
impl Debug for GamepadSettings
Source§impl Default for GamepadSettings
impl Default for GamepadSettings
Source§fn default() -> GamepadSettings
fn default() -> GamepadSettings
Source§impl FromReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl PartialReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
Reflect
trait object. Read moreSource§fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
fn try_apply(&mut self, value: &dyn PartialReflect) -> Result<(), ApplyError>
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fn reflect_kind(&self) -> ReflectKind
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self: Box<Self>,
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fn reflect_partial_eq(&self, value: &dyn PartialReflect) -> Option<bool>
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fn serializable(&self) -> Option<Serializable<'_>>
Source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Source§impl Reflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
&mut dyn Any
. Read moreSource§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Source§fn as_reflect_mut(&mut self) -> &mut dyn Reflect
fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Source§impl Struct for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn field(&self, name: &str) -> Option<&dyn PartialReflect>
fn field(&self, name: &str) -> Option<&dyn PartialReflect>
name
as a &dyn PartialReflect
.Source§fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
fn field_mut(&mut self, name: &str) -> Option<&mut dyn PartialReflect>
name
as a
&mut dyn PartialReflect
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fn field_at(&self, index: usize) -> Option<&dyn PartialReflect>
index
as a
&dyn PartialReflect
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fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn PartialReflect>
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as a &mut dyn PartialReflect
.Source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.Source§fn iter_fields(&self) -> FieldIter<'_>
fn iter_fields(&self) -> FieldIter<'_>
Source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
None
if TypeInfo
is not available.Source§impl TypePath for GamepadSettings
impl TypePath for GamepadSettings
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
Source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for GamepadSettingswhere
GamepadSettings: Any + Send + Sync,
ButtonSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
AxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
ButtonAxisSettings: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadAxis, AxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
HashMap<GamepadButton, ButtonAxisSettings>: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Auto Trait Implementations§
impl Freeze for GamepadSettings
impl RefUnwindSafe for GamepadSettings
impl Send for GamepadSettings
impl Sync for GamepadSettings
impl Unpin for GamepadSettings
impl UnwindSafe for GamepadSettings
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