pub struct RawGamepadAxisChangedEvent {
pub gamepad: Entity,
pub axis: GamepadAxis,
pub value: f32,
}
Expand description
GamepadAxis
changed event unfiltered by GamepadSettings
Fields§
§gamepad: Entity
The gamepad on which the axis is triggered.
axis: GamepadAxis
The type of the triggered axis.
value: f32
The value of the axis.
Implementations§
Source§impl RawGamepadAxisChangedEvent
impl RawGamepadAxisChangedEvent
Sourcepub fn new(gamepad: Entity, axis_type: GamepadAxis, value: f32) -> Self
pub fn new(gamepad: Entity, axis_type: GamepadAxis, value: f32) -> Self
Creates a RawGamepadAxisChangedEvent
.
Trait Implementations§
Source§impl Clone for RawGamepadAxisChangedEvent
impl Clone for RawGamepadAxisChangedEvent
Source§fn clone(&self) -> RawGamepadAxisChangedEvent
fn clone(&self) -> RawGamepadAxisChangedEvent
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Component for RawGamepadAxisChangedEvent
impl Component for RawGamepadAxisChangedEvent
Source§const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
const STORAGE_TYPE: StorageType = bevy_ecs::component::StorageType::SparseSet
A constant indicating the storage type used for this component.
Source§fn register_component_hooks(_hooks: &mut ComponentHooks)
fn register_component_hooks(_hooks: &mut ComponentHooks)
Called when registering this component, allowing mutable access to its
ComponentHooks
.Source§fn register_required_components(
_component_id: ComponentId,
_components: &mut Components,
_storages: &mut Storages,
_required_components: &mut RequiredComponents,
_inheritance_depth: u16,
)
fn register_required_components( _component_id: ComponentId, _components: &mut Components, _storages: &mut Storages, _required_components: &mut RequiredComponents, _inheritance_depth: u16, )
Registers required components.
Source§impl Debug for RawGamepadAxisChangedEvent
impl Debug for RawGamepadAxisChangedEvent
Source§impl<'de> Deserialize<'de> for RawGamepadAxisChangedEvent
impl<'de> Deserialize<'de> for RawGamepadAxisChangedEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Event for RawGamepadAxisChangedEvent
impl Event for RawGamepadAxisChangedEvent
Source§const AUTO_PROPAGATE: bool = false
const AUTO_PROPAGATE: bool = false
When true, this event will always attempt to propagate when triggered, without requiring a call
to
Trigger::propagate
.Source§type Traversal = ()
type Traversal = ()
The component that describes which Entity to propagate this event to next, when propagation is enabled.
Source§impl From<RawGamepadAxisChangedEvent> for RawGamepadEvent
impl From<RawGamepadAxisChangedEvent> for RawGamepadEvent
Source§fn from(value: RawGamepadAxisChangedEvent) -> Self
fn from(value: RawGamepadAxisChangedEvent) -> Self
Converts to this type from the input type.
Source§impl FromReflect for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl FromReflect for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
fn from_reflect(reflect: &dyn PartialReflect) -> Option<Self>
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Self
from a reflected value.Source§fn take_from_reflect(
reflect: Box<dyn PartialReflect>,
) -> Result<Self, Box<dyn PartialReflect>>
fn take_from_reflect( reflect: Box<dyn PartialReflect>, ) -> Result<Self, Box<dyn PartialReflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl GetTypeRegistration for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl GetTypeRegistration for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_type_registration() -> TypeRegistration
fn get_type_registration() -> TypeRegistration
Returns the default
TypeRegistration
for this type.Source§fn register_type_dependencies(registry: &mut TypeRegistry)
fn register_type_dependencies(registry: &mut TypeRegistry)
Registers other types needed by this type. Read more
Source§impl PartialReflect for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl PartialReflect for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
Source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
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fn clone_value(&self) -> Box<dyn PartialReflect>
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self: Box<Self>,
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fn as_partial_reflect(&self) -> &dyn PartialReflect
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fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
Source§impl Reflect for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Reflect for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
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Casts this type to a boxed, fully-reflected value.
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Casts this type to a fully-reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable, fully-reflected value.
Source§impl Struct for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Struct for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
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as a &dyn PartialReflect
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fn get_represented_struct_info(&self) -> Option<&'static StructInfo>
Will return
None
if TypeInfo
is not available.Source§impl TypePath for RawGamepadAxisChangedEvent
impl TypePath for RawGamepadAxisChangedEvent
Source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
Source§fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
Source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
Source§impl Typed for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Typed for RawGamepadAxisChangedEventwhere
RawGamepadAxisChangedEvent: Any + Send + Sync,
Entity: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
GamepadAxis: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
f32: FromReflect + TypePath + MaybeTyped + RegisterForReflection,
impl Copy for RawGamepadAxisChangedEvent
impl StructuralPartialEq for RawGamepadAxisChangedEvent
Auto Trait Implementations§
impl Freeze for RawGamepadAxisChangedEvent
impl RefUnwindSafe for RawGamepadAxisChangedEvent
impl Send for RawGamepadAxisChangedEvent
impl Sync for RawGamepadAxisChangedEvent
impl Unpin for RawGamepadAxisChangedEvent
impl UnwindSafe for RawGamepadAxisChangedEvent
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components: &mut Components,
storages: &mut Storages,
required_components: &mut RequiredComponents,
)
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Registers components that are required by the components in this
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.Source§fn get_component_ids(
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