pub struct CubicBezier<P: VectorSpace> {
pub control_points: Vec<[P; 4]>,
}
Expand description
A spline composed of a single cubic Bezier curve.
Useful for user-drawn curves with local control, or animation easing. See
CubicSegment::new_bezier
for use in easing.
§Interpolation
The curve only passes through the first and last control point in each set of four points. The curve is divided into “segments” by every fourth control point.
§Tangency
Tangents are manually defined by the two intermediate control points within each set of four points. You can think of the control points the curve passes through as “anchors”, and as the intermediate control points as the anchors displaced along their tangent vectors
§Continuity
A Bezier curve is at minimum C0 continuous, meaning it has no holes or jumps. Each curve segment is C2, meaning the tangent vector changes smoothly between each set of four control points, but this doesn’t hold at the control points between segments. Making the whole curve C1 or C2 requires moving the intermediate control points to align the tangent vectors between segments, and can result in a loss of local control.
§Usage
let points = [[
vec2(-1.0, -20.0),
vec2(3.0, 2.0),
vec2(5.0, 3.0),
vec2(9.0, 8.0),
]];
let bezier = CubicBezier::new(points).to_curve();
let positions: Vec<_> = bezier.iter_positions(100).collect();
Fields§
§control_points: Vec<[P; 4]>
The control points of the Bezier curve
Implementations§
Source§impl<P: VectorSpace> CubicBezier<P>
impl<P: VectorSpace> CubicBezier<P>
Trait Implementations§
Source§impl<P: Clone + VectorSpace> Clone for CubicBezier<P>
impl<P: Clone + VectorSpace> Clone for CubicBezier<P>
Source§fn clone(&self) -> CubicBezier<P>
fn clone(&self) -> CubicBezier<P>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<P: VectorSpace> CubicGenerator<P> for CubicBezier<P>
impl<P: VectorSpace> CubicGenerator<P> for CubicBezier<P>
Source§fn to_curve(&self) -> CubicCurve<P>
fn to_curve(&self) -> CubicCurve<P>
CubicCurve
by computing the interpolation coefficients for each curve segment.Source§impl<P: Debug + VectorSpace> Debug for CubicBezier<P>
impl<P: Debug + VectorSpace> Debug for CubicBezier<P>
Source§impl<P> FromReflect for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
impl<P> FromReflect for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
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fn take_from_reflect( reflect: Box<dyn Reflect>, ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moreSource§impl<P> GetTypeRegistration for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
impl<P> GetTypeRegistration for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
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fn get_type_registration() -> TypeRegistration
TypeRegistration
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fn register_type_dependencies(registry: &mut TypeRegistry)
Source§impl<P> Reflect for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
impl<P> Reflect for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
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Source§impl<P> Struct for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
impl<P> Struct for CubicBezier<P>where
Self: Any + Send + Sync,
P: TypePath + VectorSpace,
Vec<[P; 4]>: FromReflect + TypePath + RegisterForReflection,
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impl<P> TypePath for CubicBezier<P>
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Auto Trait Implementations§
impl<P> Freeze for CubicBezier<P>
impl<P> RefUnwindSafe for CubicBezier<P>where
P: RefUnwindSafe,
impl<P> Send for CubicBezier<P>where
P: Send,
impl<P> Sync for CubicBezier<P>where
P: Sync,
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impl<P> UnwindSafe for CubicBezier<P>where
P: UnwindSafe,
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