Struct IndirectParametersCpuMetadata

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#[repr(C)]
pub struct IndirectParametersCpuMetadata { pub base_output_index: u32, pub batch_set_index: u32, }
Expand description

A structure, initialized on CPU and read on GPU, that contains metadata about each batch.

Each batch will have one instance of this structure.

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§base_output_index: u32

The index of the first instance of this mesh in the array of MeshUniforms.

Note that this is the first output index in this batch. Since each instance of this structure refers to arbitrarily many instances, the MeshUniforms corresponding to this batch span the indices base_output_index..(base_output_index + instance_count).

§batch_set_index: u32

The index of the batch set that this batch belongs to in the IndirectBatchSet buffer.

A batch set is a set of meshes that may be multi-drawn together. Multiple batches (and therefore multiple instances of IndirectParametersGpuMetadata structures) can be part of the same batch set.

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impl Clone for IndirectParametersCpuMetadata

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fn clone(&self) -> IndirectParametersCpuMetadata

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl CreateFrom for IndirectParametersCpuMetadata
where Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>, for<'__, '__> u32: CreateFrom,

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fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

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impl Default for IndirectParametersCpuMetadata

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fn default() -> IndirectParametersCpuMetadata

Returns the “default value” for a type. Read more
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impl ReadFrom for IndirectParametersCpuMetadata
where Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>, for<'__, '__> u32: ReadFrom,

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fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

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impl ShaderSize for IndirectParametersCpuMetadata
where u32: ShaderSize,

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const SHADER_SIZE: NonZero<u64> = _

Represents WGSL Size (equivalent to ShaderType::min_size)
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impl ShaderType for IndirectParametersCpuMetadata

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fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
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fn min_size() -> NonZero<u64>

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
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fn assert_uniform_compat()

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impl WriteInto for IndirectParametersCpuMetadata
where Self: ShaderType<ExtraMetadata = StructMetadata<2usize>>, for<'__, '__> u32: WriteInto,

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fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

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impl Zeroable for IndirectParametersCpuMetadata

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fn zeroed() -> Self

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impl Copy for IndirectParametersCpuMetadata

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impl Pod for IndirectParametersCpuMetadata

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Gets the TypeId of self. Read more
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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