bevy_render::batching::no_gpu_preprocessing

Struct BatchedInstanceBuffer

Source
pub struct BatchedInstanceBuffer<BD>(pub GpuArrayBuffer<BD>)
where
    BD: GpuArrayBufferable + Sync + Send + 'static;
Expand description

The GPU buffers holding the data needed to render batches.

For example, in the 3D PBR pipeline this holds MeshUniforms, which are the BD type parameter in that mode.

Tuple Fields§

§0: GpuArrayBuffer<BD>

Implementations§

Source§

impl<BD> BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static,

Source

pub fn new(render_device: &RenderDevice) -> Self

Creates a new buffer.

Source

pub fn instance_data_binding(&self) -> Option<BindingResource<'_>>

Returns the binding of the buffer that contains the per-instance data.

If we’re in the GPU instance buffer building mode, this buffer needs to be filled in via a compute shader.

Methods from Deref<Target = GpuArrayBuffer<BD>>§

Source

pub fn clear(&mut self)

Source

pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T>

Source

pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)

Source

pub fn binding(&self) -> Option<BindingResource<'_>>

Trait Implementations§

Source§

impl<BD> Deref for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static,

Source§

type Target = GpuArrayBuffer<BD>

The resulting type after dereferencing.
Source§

fn deref(&self) -> &Self::Target

Dereferences the value.
Source§

impl<BD> DerefMut for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static,

Source§

fn deref_mut(&mut self) -> &mut Self::Target

Mutably dereferences the value.
Source§

impl<BD> Resource for BatchedInstanceBuffer<BD>
where BD: GpuArrayBufferable + Sync + Send + 'static, Self: Send + Sync + 'static,

Auto Trait Implementations§

§

impl<BD> Freeze for BatchedInstanceBuffer<BD>

§

impl<BD> RefUnwindSafe for BatchedInstanceBuffer<BD>
where BD: RefUnwindSafe,

§

impl<BD> Send for BatchedInstanceBuffer<BD>

§

impl<BD> Sync for BatchedInstanceBuffer<BD>

§

impl<BD> Unpin for BatchedInstanceBuffer<BD>
where BD: Unpin,

§

impl<BD> UnwindSafe for BatchedInstanceBuffer<BD>
where BD: UnwindSafe,

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

Source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> Downcast<T> for T

Source§

fn downcast(&self) -> &T

Source§

impl<T> Downcast for T
where T: Any,

Source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
Source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
Source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
Source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
Source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

Source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Sync + Send>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> Upcast<T> for T

Source§

fn upcast(&self) -> Option<&T>

Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

impl<T> ConditionalSend for T
where T: Send,

Source§

impl<T> Settings for T
where T: 'static + Send + Sync,

Source§

impl<T> WasmNotSend for T
where T: Send,

Source§

impl<T> WasmNotSendSync for T

Source§

impl<T> WasmNotSync for T
where T: Sync,