pub enum GpuArrayBuffer<T: GpuArrayBufferable> {
Uniform(BatchedUniformBuffer<T>),
Storage(BufferVec<T>),
}
Expand description
Stores an array of elements to be transferred to the GPU and made accessible to shaders as a read-only array.
On platforms that support storage buffers, this is equivalent to
BufferVec<T>
. Otherwise, this falls back to a dynamic offset
uniform buffer with the largest array of T that fits within a uniform buffer
binding (within reasonable limits).
Other options for storing GPU-accessible data are:
Variants§
Implementations§
Source§impl<T: GpuArrayBufferable> GpuArrayBuffer<T>
impl<T: GpuArrayBufferable> GpuArrayBuffer<T>
pub fn new(device: &RenderDevice) -> Self
pub fn clear(&mut self)
pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T>
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
pub fn binding_layout(device: &RenderDevice) -> BindGroupLayoutEntryBuilder
pub fn binding(&self) -> Option<BindingResource<'_>>
pub fn batch_size(device: &RenderDevice) -> Option<u32>
Trait Implementations§
impl<T: GpuArrayBufferable> Resource for GpuArrayBuffer<T>
Auto Trait Implementations§
impl<T> Freeze for GpuArrayBuffer<T>
impl<T> !RefUnwindSafe for GpuArrayBuffer<T>
impl<T> Send for GpuArrayBuffer<T>where
T: Send,
impl<T> Sync for GpuArrayBuffer<T>where
T: Sync,
impl<T> Unpin for GpuArrayBuffer<T>where
T: Unpin,
impl<T> !UnwindSafe for GpuArrayBuffer<T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self
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