pub struct ExtractedAssets<A: RenderAsset> { /* private fields */ }
Expand description
Temporarily stores the extracted and removed assets of the current frame.
Trait Implementations§
Source§impl<A: RenderAsset> Default for ExtractedAssets<A>
impl<A: RenderAsset> Default for ExtractedAssets<A>
impl<A: RenderAsset> Resource for ExtractedAssets<A>
Auto Trait Implementations§
impl<A> Freeze for ExtractedAssets<A>
impl<A> RefUnwindSafe for ExtractedAssets<A>
impl<A> Send for ExtractedAssets<A>
impl<A> Sync for ExtractedAssets<A>
impl<A> Unpin for ExtractedAssets<A>
impl<A> UnwindSafe for ExtractedAssets<A>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Any,
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T: Any,
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Source§impl<T> FromWorld for Twhere
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Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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