pub struct RenderMesh {
pub vertex_count: u32,
pub morph_targets: Option<TextureView>,
pub buffer_info: RenderMeshBufferInfo,
pub key_bits: BaseMeshPipelineKey,
pub layout: MeshVertexBufferLayoutRef,
}
Expand description
The render world representation of a Mesh
.
Fields§
§vertex_count: u32
The number of vertices in the mesh.
morph_targets: Option<TextureView>
Morph targets for the mesh, if present.
buffer_info: RenderMeshBufferInfo
Information about the mesh data buffers, including whether the mesh uses indices or not.
key_bits: BaseMeshPipelineKey
Precomputed pipeline key bits for this mesh.
layout: MeshVertexBufferLayoutRef
A reference to the vertex buffer layout.
Combined with RenderMesh::buffer_info
, this specifies the complete
layout of the buffers associated with this mesh.
Implementations§
Source§impl RenderMesh
impl RenderMesh
Sourcepub fn primitive_topology(&self) -> PrimitiveTopology
pub fn primitive_topology(&self) -> PrimitiveTopology
Returns the primitive topology of this mesh (triangles, triangle strips, etc.)
Trait Implementations§
Source§impl Clone for RenderMesh
impl Clone for RenderMesh
Source§fn clone(&self) -> RenderMesh
fn clone(&self) -> RenderMesh
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for RenderMesh
impl Debug for RenderMesh
Source§impl RenderAsset for RenderMesh
impl RenderAsset for RenderMesh
Source§fn prepare_asset(
mesh: Self::SourceAsset,
(images, mesh_vertex_buffer_layouts): &mut SystemParamItem<'_, '_, Self::Param>,
) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
fn prepare_asset( mesh: Self::SourceAsset, (images, mesh_vertex_buffer_layouts): &mut SystemParamItem<'_, '_, Self::Param>, ) -> Result<Self, PrepareAssetError<Self::SourceAsset>>
Converts the extracted mesh into a RenderMesh
.
Source§type SourceAsset = Mesh
type SourceAsset = Mesh
The representation of the asset in the “main world”.
Source§type Param = (Res<'static, RenderAssets<GpuImage>>, ResMut<'static, MeshVertexBufferLayouts>)
type Param = (Res<'static, RenderAssets<GpuImage>>, ResMut<'static, MeshVertexBufferLayouts>)
Specifies all ECS data required by
RenderAsset::prepare_asset
. Read moreSource§fn asset_usage(mesh: &Self::SourceAsset) -> RenderAssetUsages
fn asset_usage(mesh: &Self::SourceAsset) -> RenderAssetUsages
Whether or not to unload the asset after extracting it to the render world.
Source§fn byte_len(mesh: &Self::SourceAsset) -> Option<usize>
fn byte_len(mesh: &Self::SourceAsset) -> Option<usize>
Size of the data the asset will upload to the gpu. Specifying a return value
will allow the asset to be throttled via
RenderAssetBytesPerFrame
.Auto Trait Implementations§
impl Freeze for RenderMesh
impl !RefUnwindSafe for RenderMesh
impl Send for RenderMesh
impl Sync for RenderMesh
impl Unpin for RenderMesh
impl !UnwindSafe for RenderMesh
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more