#[repr(C)]pub enum PrimitiveTopology {
PointList = 0,
LineList = 1,
LineStrip = 2,
TriangleList = 3,
TriangleStrip = 4,
}
Expand description
Primitive type the input mesh is composed of.
Corresponds to WebGPU GPUPrimitiveTopology
.
Variants§
PointList = 0
Vertex data is a list of points. Each vertex is a new point.
LineList = 1
Vertex data is a list of lines. Each pair of vertices composes a new line.
Vertices 0 1 2 3
create two lines 0 1
and 2 3
LineStrip = 2
Vertex data is a strip of lines. Each set of two adjacent vertices form a line.
Vertices 0 1 2 3
create three lines 0 1
, 1 2
, and 2 3
.
TriangleList = 3
Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.
Vertices 0 1 2 3 4 5
create two triangles 0 1 2
and 3 4 5
TriangleStrip = 4
Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.
Vertices 0 1 2 3 4 5
create four triangles 0 1 2
, 2 1 3
, 2 3 4
, and 4 3 5
Implementations§
Trait Implementations§
Source§impl Clone for PrimitiveTopology
impl Clone for PrimitiveTopology
Source§fn clone(&self) -> PrimitiveTopology
fn clone(&self) -> PrimitiveTopology
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PrimitiveTopology
impl Debug for PrimitiveTopology
Source§impl Default for PrimitiveTopology
impl Default for PrimitiveTopology
Source§fn default() -> PrimitiveTopology
fn default() -> PrimitiveTopology
Returns the “default value” for a type. Read more
Source§impl Hash for PrimitiveTopology
impl Hash for PrimitiveTopology
Source§impl PartialEq for PrimitiveTopology
impl PartialEq for PrimitiveTopology
impl Copy for PrimitiveTopology
impl Eq for PrimitiveTopology
impl StructuralPartialEq for PrimitiveTopology
Auto Trait Implementations§
impl Freeze for PrimitiveTopology
impl RefUnwindSafe for PrimitiveTopology
impl Send for PrimitiveTopology
impl Sync for PrimitiveTopology
impl Unpin for PrimitiveTopology
impl UnwindSafe for PrimitiveTopology
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
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Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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if they are equal.Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
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Source§impl<T> Instrument for T
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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