pub struct MeshVertexAttributeId(/* private fields */);
Trait Implementations§
Source§impl Clone for MeshVertexAttributeId
impl Clone for MeshVertexAttributeId
Source§fn clone(&self) -> MeshVertexAttributeId
fn clone(&self) -> MeshVertexAttributeId
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MeshVertexAttributeId
impl Debug for MeshVertexAttributeId
Source§impl From<MeshVertexAttribute> for MeshVertexAttributeId
impl From<MeshVertexAttribute> for MeshVertexAttributeId
Source§fn from(attribute: MeshVertexAttribute) -> Self
fn from(attribute: MeshVertexAttribute) -> Self
Converts to this type from the input type.
Source§impl Hash for MeshVertexAttributeId
impl Hash for MeshVertexAttributeId
Source§impl Ord for MeshVertexAttributeId
impl Ord for MeshVertexAttributeId
Source§fn cmp(&self, other: &MeshVertexAttributeId) -> Ordering
fn cmp(&self, other: &MeshVertexAttributeId) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for MeshVertexAttributeId
impl PartialEq for MeshVertexAttributeId
Source§impl PartialOrd for MeshVertexAttributeId
impl PartialOrd for MeshVertexAttributeId
impl Copy for MeshVertexAttributeId
impl Eq for MeshVertexAttributeId
impl StructuralPartialEq for MeshVertexAttributeId
Auto Trait Implementations§
impl Freeze for MeshVertexAttributeId
impl RefUnwindSafe for MeshVertexAttributeId
impl Send for MeshVertexAttributeId
impl Sync for MeshVertexAttributeId
impl Unpin for MeshVertexAttributeId
impl UnwindSafe for MeshVertexAttributeId
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
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then be further downcast
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.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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. This is needed since Rust cannot
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’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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