Struct RenderAssetBytesPerFrame

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pub struct RenderAssetBytesPerFrame {
    pub max_bytes: Option<usize>,
}
Expand description

A resource that defines the amount of data allowed to be transferred from CPU to GPU each frame, preventing choppy frames at the cost of waiting longer for GPU assets to become available.

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§max_bytes: Option<usize>

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impl RenderAssetBytesPerFrame

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pub fn new(max_bytes: usize) -> Self

max_bytes: the number of bytes to write per frame.

This is a soft limit: only full assets are written currently, uploading stops after the first asset that exceeds the limit.

To participate, assets should implement RenderAsset::byte_len. If the default is not overridden, the assets are assumed to be small enough to upload without restriction.

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impl Default for RenderAssetBytesPerFrame

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fn default() -> RenderAssetBytesPerFrame

Returns the “default value” for a type. Read more
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impl Resource for RenderAssetBytesPerFrame
where Self: Send + Sync + 'static,

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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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