bevy_render::render_asset

Struct RenderAssetBytesPerFrame

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pub struct RenderAssetBytesPerFrame {
    pub max_bytes: Option<usize>,
    pub available: usize,
}
Expand description

A resource that attempts to limit the amount of data transferred from cpu to gpu each frame, preventing choppy frames at the cost of waiting longer for gpu assets to become available

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§max_bytes: Option<usize>§available: usize

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impl RenderAssetBytesPerFrame

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pub fn new(max_bytes: usize) -> Self

max_bytes: the number of bytes to write per frame. this is a soft limit: only full assets are written currently, uploading stops after the first asset that exceeds the limit. To participate, assets should implement RenderAsset::byte_len. If the default is not overridden, the assets are assumed to be small enough to upload without restriction.

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pub fn reset(&mut self)

Reset the available bytes. Called once per frame by the crate::RenderPlugin.

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pub fn available_bytes(&self, required_bytes: usize) -> usize

check how many bytes are available since the last reset

Trait Implementations§

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impl Clone for RenderAssetBytesPerFrame

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fn clone(&self) -> RenderAssetBytesPerFrame

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderAssetBytesPerFrame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderAssetBytesPerFrame

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fn default() -> RenderAssetBytesPerFrame

Returns the “default value” for a type. Read more
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impl ExtractResource for RenderAssetBytesPerFrame
where Self: Clone,

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type Source = RenderAssetBytesPerFrame

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fn extract_resource(source: &Self::Source) -> Self

Defines how the resource is transferred into the “render world”.
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impl Copy for RenderAssetBytesPerFrame

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impl Resource for RenderAssetBytesPerFrame
where Self: Send + Sync + 'static,

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromWorld for T
where T: Default,

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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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Performs the conversion.
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where U: TryFrom<T>,

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Performs the conversion.
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where S: Into<Dispatch>,

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