pub enum RenderGraphError {
InvalidNode(InternedRenderLabel),
InvalidOutputNodeSlot(SlotLabel),
InvalidInputNodeSlot(SlotLabel),
WrongNodeType,
MismatchedNodeSlots {
output_node: InternedRenderLabel,
output_slot: usize,
input_node: InternedRenderLabel,
input_slot: usize,
},
EdgeAlreadyExists(Edge),
EdgeDoesNotExist(Edge),
UnconnectedNodeInputSlot {
node: InternedRenderLabel,
input_slot: usize,
},
UnconnectedNodeOutputSlot {
node: InternedRenderLabel,
output_slot: usize,
},
NodeInputSlotAlreadyOccupied {
node: InternedRenderLabel,
input_slot: usize,
occupied_by_node: InternedRenderLabel,
},
}
Variants§
InvalidNode(InternedRenderLabel)
InvalidOutputNodeSlot(SlotLabel)
InvalidInputNodeSlot(SlotLabel)
WrongNodeType
MismatchedNodeSlots
EdgeAlreadyExists(Edge)
EdgeDoesNotExist(Edge)
UnconnectedNodeInputSlot
UnconnectedNodeOutputSlot
NodeInputSlotAlreadyOccupied
Trait Implementations§
Source§impl Debug for RenderGraphError
impl Debug for RenderGraphError
Source§impl Display for RenderGraphError
impl Display for RenderGraphError
Source§impl Error for RenderGraphError
impl Error for RenderGraphError
1.30.0 · Source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
Returns the lower-level source of this error, if any. Read more
1.0.0 · Source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Source§impl PartialEq for RenderGraphError
impl PartialEq for RenderGraphError
impl Eq for RenderGraphError
impl StructuralPartialEq for RenderGraphError
Auto Trait Implementations§
impl Freeze for RenderGraphError
impl !RefUnwindSafe for RenderGraphError
impl Send for RenderGraphError
impl Sync for RenderGraphError
impl Unpin for RenderGraphError
impl !UnwindSafe for RenderGraphError
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.