pub enum Edge {
SlotEdge {
input_node: InternedRenderLabel,
input_index: usize,
output_node: InternedRenderLabel,
output_index: usize,
},
NodeEdge {
input_node: InternedRenderLabel,
output_node: InternedRenderLabel,
},
}
Expand description
An edge, which connects two Nodes
in
a RenderGraph
.
They are used to describe the ordering (which node has to run first)
and may be of two kinds: NodeEdge
and SlotEdge
.
Edges are added via the RenderGraph::add_node_edge
and the
RenderGraph::add_slot_edge
methods.
The former simply states that the output_node
has to be run before the input_node
,
while the later connects an output slot of the output_node
with an input slot of the input_node
to pass additional data along.
For more information see SlotType
.
Variants§
SlotEdge
An edge describing to ordering of both nodes (output_node
before input_node
)
and connecting the output slot at the output_index
of the output_node
with the slot at the input_index
of the input_node
.
NodeEdge
An edge describing to ordering of both nodes (output_node
before input_node
).
Implementations§
Source§impl Edge
impl Edge
Sourcepub fn get_input_node(&self) -> InternedRenderLabel
pub fn get_input_node(&self) -> InternedRenderLabel
Returns the id of the input_node
.
Sourcepub fn get_output_node(&self) -> InternedRenderLabel
pub fn get_output_node(&self) -> InternedRenderLabel
Returns the id of the output_node
.
Trait Implementations§
impl Eq for Edge
impl StructuralPartialEq for Edge
Auto Trait Implementations§
impl Freeze for Edge
impl !RefUnwindSafe for Edge
impl Send for Edge
impl Sync for Edge
impl Unpin for Edge
impl !UnwindSafe for Edge
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
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T: Clone,
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T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
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.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
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generate &Any
’s vtable from &Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
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key
and return true
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impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
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Converts self
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