pub struct SortedRenderPhase<I>where
I: SortedPhaseItem,{
pub items: Vec<I>,
}
Expand description
A collection of all items to be rendered that will be encoded to GPU commands for a single render phase for a single view.
Each view (camera, or shadow-casting light, etc.) can have one or multiple render phases.
They are used to queue entities for rendering.
Multiple phases might be required due to different sorting/batching behaviors
(e.g. opaque: front to back, transparent: back to front) or because one phase depends on
the rendered texture of the previous phase (e.g. for screen-space reflections).
All PhaseItem
s are then rendered using a single TrackedRenderPass
.
The render pass might be reused for multiple phases to reduce GPU overhead.
This flavor of render phase is used only for meshes that need to be sorted
back-to-front, such as transparent meshes. For items that don’t need strict
sorting, BinnedRenderPhase
is preferred, for performance.
Fields§
§items: Vec<I>
The items within this SortedRenderPhase
.
Implementations§
Source§impl<I> SortedRenderPhase<I>where
I: SortedPhaseItem,
impl<I> SortedRenderPhase<I>where
I: SortedPhaseItem,
Sourcepub fn iter_entities(&self) -> impl Iterator<Item = Entity> + '_
pub fn iter_entities(&self) -> impl Iterator<Item = Entity> + '_
Sourcepub fn render<'w>(
&self,
render_pass: &mut TrackedRenderPass<'w>,
world: &'w World,
view: Entity,
)
pub fn render<'w>( &self, render_pass: &mut TrackedRenderPass<'w>, world: &'w World, view: Entity, )
Renders all of its PhaseItem
s using their corresponding draw functions.
Sourcepub fn render_range<'w>(
&self,
render_pass: &mut TrackedRenderPass<'w>,
world: &'w World,
view: Entity,
range: impl SliceIndex<[I], Output = [I]>,
)
pub fn render_range<'w>( &self, render_pass: &mut TrackedRenderPass<'w>, world: &'w World, view: Entity, range: impl SliceIndex<[I], Output = [I]>, )
Renders all PhaseItem
s in the provided range
(based on their index in self.items
) using their corresponding draw functions.
Trait Implementations§
Source§impl<I> Default for SortedRenderPhase<I>where
I: SortedPhaseItem,
impl<I> Default for SortedRenderPhase<I>where
I: SortedPhaseItem,
Auto Trait Implementations§
impl<I> Freeze for SortedRenderPhase<I>
impl<I> RefUnwindSafe for SortedRenderPhase<I>where
I: RefUnwindSafe,
impl<I> Send for SortedRenderPhase<I>
impl<I> Sync for SortedRenderPhase<I>
impl<I> Unpin for SortedRenderPhase<I>where
I: Unpin,
impl<I> UnwindSafe for SortedRenderPhase<I>where
I: UnwindSafe,
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
Source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.