Enum BindlessSlabResourceLimit

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pub enum BindlessSlabResourceLimit {
    Auto,
    Custom(u32),
}
Expand description

The maximum number of resources that can be stored in a slab.

This limit primarily exists in order to work around wgpu performance problems involving large numbers of bindless resources. Also, some platforms, such as Metal, currently enforce limits on the number of resources in use.

This corresponds to LIMIT in the #[bindless(LIMIT)] attribute when deriving crate::render_resource::AsBindGroup.

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Auto

Allows the renderer to choose a reasonable value for the resource limit based on the platform.

This value has been tuned, so you should default to this value unless you have special platform-specific considerations that prevent you from using it.

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Custom(u32)

A custom value for the resource limit.

Bevy will allocate no more than this number of resources in a slab, unless exceeding this value is necessary in order to allocate at all (i.e. unless the number of bindless resources in your bind group exceeds this value), in which case Bevy can exceed it.

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impl BindlessSlabResourceLimit

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pub fn resolve(&self) -> u32

Determines the actual bindless slab resource limit on this platform.

Trait Implementations§

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impl Clone for BindlessSlabResourceLimit

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fn clone(&self) -> BindlessSlabResourceLimit

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BindlessSlabResourceLimit

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for BindlessSlabResourceLimit

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fn default() -> BindlessSlabResourceLimit

Returns the “default value” for a type. Read more
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impl PartialEq for BindlessSlabResourceLimit

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fn eq(&self, other: &BindlessSlabResourceLimit) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BindlessSlabResourceLimit

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impl StructuralPartialEq for BindlessSlabResourceLimit

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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