pub struct BindGroup { /* private fields */ }
Expand description
Bind groups are responsible for binding render resources (e.g. buffers, textures, samplers)
to a TrackedRenderPass
.
This makes them accessible in the pipeline (shaders) as uniforms.
May be converted from and dereferences to a wgpu BindGroup
.
Can be created via RenderDevice::create_bind_group
.
Implementations§
Source§impl BindGroup
impl BindGroup
Sourcepub fn id(&self) -> BindGroupId
pub fn id(&self) -> BindGroupId
Returns the BindGroupId
.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BindGroup
impl RefUnwindSafe for BindGroup
impl Send for BindGroup
impl Sync for BindGroup
impl Unpin for BindGroup
impl UnwindSafe for BindGroup
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit
)Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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