pub struct BindlessBufferDescriptor {
pub binding_number: BindingNumber,
pub bindless_index: BindlessIndex,
pub size: Option<usize>,
}
Expand description
Describes a bindless buffer.
Unlike samplers and textures, each buffer in a bind group gets its own
unique bind group entry. That is, there isn’t any bindless_buffers
binding
array to go along with bindless_textures_2d
,
bindless_samplers_filtering
, etc. Therefore, this descriptor contains two
indices: the binding number and the bindless index. The binding number
is the @binding
number used in the shader, while the bindless index is the
index of the buffer in the bindless index table (which is itself
conventionally bound to binding number 0).
When declaring the buffer in a derived implementation
crate::render_resource::AsBindGroup
with syntax like
#[uniform(BINDLESS_INDEX, StandardMaterialUniform, bindless(BINDING_NUMBER)]
, the bindless index is BINDLESS_INDEX
, and the
binding number is BINDING_NUMBER
. Note the order.
Fields§
§binding_number: BindingNumber
The actual binding number of the buffer.
This is declared with @binding
in WGSL. When deriving
crate::render_resource::AsBindGroup
, this is the BINDING_NUMBER
in
#[uniform(BINDLESS_INDEX, StandardMaterialUniform, bindless(BINDING_NUMBER)]
.
bindless_index: BindlessIndex
The index of the buffer in the bindless index table.
In the shader, this is the index into the table bound to binding 0. When
deriving crate::render_resource::AsBindGroup
, this is the
BINDLESS_INDEX
in #[uniform(BINDLESS_INDEX, StandardMaterialUniform, bindless(BINDING_NUMBER)]
.
size: Option<usize>
The size of the buffer in bytes, if known.
Trait Implementations§
Source§impl Clone for BindlessBufferDescriptor
impl Clone for BindlessBufferDescriptor
Source§fn clone(&self) -> BindlessBufferDescriptor
fn clone(&self) -> BindlessBufferDescriptor
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for BindlessBufferDescriptor
impl Debug for BindlessBufferDescriptor
impl Copy for BindlessBufferDescriptor
Auto Trait Implementations§
impl Freeze for BindlessBufferDescriptor
impl RefUnwindSafe for BindlessBufferDescriptor
impl Send for BindlessBufferDescriptor
impl Sync for BindlessBufferDescriptor
impl Unpin for BindlessBufferDescriptor
impl UnwindSafe for BindlessBufferDescriptor
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.Source§impl<T> BorrowMut<T> for Twhere
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T: ?Sized,
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Source§impl<T> Instrument for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
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Converts self
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