bevy_render::render_resource

Struct BlendComponent

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#[repr(C)]
pub struct BlendComponent { pub src_factor: BlendFactor, pub dst_factor: BlendFactor, pub operation: BlendOperation, }
Expand description

Describes a blend component of a BlendState.

Corresponds to WebGPU GPUBlendComponent.

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§src_factor: BlendFactor

Multiplier for the source, which is produced by the fragment shader.

§dst_factor: BlendFactor

Multiplier for the destination, which is stored in the target.

§operation: BlendOperation

The binary operation applied to the source and destination, multiplied by their respective factors.

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impl BlendComponent

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pub const REPLACE: BlendComponent = _

Default blending state that replaces destination with the source.

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pub const OVER: BlendComponent = _

Blend state of (1 * src) + ((1 - src_alpha) * dst)

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pub fn uses_constant(&self) -> bool

Returns true if the state relies on the constant color, which is set independently on a render command encoder.

Trait Implementations§

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impl Clone for BlendComponent

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fn clone(&self) -> BlendComponent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlendComponent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for BlendComponent

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fn default() -> BlendComponent

Returns the “default value” for a type. Read more
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impl Hash for BlendComponent

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for BlendComponent

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fn eq(&self, other: &BlendComponent) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BlendComponent

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impl Eq for BlendComponent

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impl StructuralPartialEq for BlendComponent

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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where T: Any,

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Feeds this value into the given Hasher.
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