pub struct BufferId(/* private fields */);
Implementations§
Trait Implementations§
Source§impl Ord for BufferId
impl Ord for BufferId
Source§impl PartialOrd for BufferId
impl PartialOrd for BufferId
impl Copy for BufferId
impl Eq for BufferId
impl StructuralPartialEq for BufferId
Auto Trait Implementations§
impl Freeze for BufferId
impl RefUnwindSafe for BufferId
impl Send for BufferId
impl Sync for BufferId
impl Unpin for BufferId
impl UnwindSafe for BufferId
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U
Return the
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ShaderType
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derives, it is safe to assume that all images in self
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