#[repr(C)]pub struct ColorTargetState {
pub format: TextureFormat,
pub blend: Option<BlendState>,
pub write_mask: ColorWrites,
}
Expand description
Describes the color state of a render pipeline.
Corresponds to WebGPU GPUColorTargetState
.
Fields§
§format: TextureFormat
The TextureFormat
of the image that this pipeline will render to. Must match the format
of the corresponding color attachment in CommandEncoder::begin_render_pass
blend: Option<BlendState>
The blending that is used for this pipeline.
write_mask: ColorWrites
Mask which enables/disables writes to different color/alpha channel.
Trait Implementations§
Source§impl Clone for ColorTargetState
impl Clone for ColorTargetState
Source§fn clone(&self) -> ColorTargetState
fn clone(&self) -> ColorTargetState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ColorTargetState
impl Debug for ColorTargetState
Source§impl From<TextureFormat> for ColorTargetState
impl From<TextureFormat> for ColorTargetState
Source§fn from(format: TextureFormat) -> ColorTargetState
fn from(format: TextureFormat) -> ColorTargetState
Converts to this type from the input type.
Source§impl Hash for ColorTargetState
impl Hash for ColorTargetState
Source§impl PartialEq for ColorTargetState
impl PartialEq for ColorTargetState
impl Eq for ColorTargetState
impl StructuralPartialEq for ColorTargetState
Auto Trait Implementations§
impl Freeze for ColorTargetState
impl RefUnwindSafe for ColorTargetState
impl Send for ColorTargetState
impl Sync for ColorTargetState
impl Unpin for ColorTargetState
impl UnwindSafe for ColorTargetState
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Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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