bevy_render::render_resource

Struct ComputePipelineDescriptor

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pub struct ComputePipelineDescriptor {
    pub label: Option<Cow<'static, str>>,
    pub layout: Vec<BindGroupLayout>,
    pub push_constant_ranges: Vec<PushConstantRange>,
    pub shader: Handle<Shader>,
    pub shader_defs: Vec<ShaderDefVal>,
    pub entry_point: Cow<'static, str>,
    pub zero_initialize_workgroup_memory: bool,
}
Expand description

Describes a compute pipeline.

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§label: Option<Cow<'static, str>>§layout: Vec<BindGroupLayout>§push_constant_ranges: Vec<PushConstantRange>§shader: Handle<Shader>

The compiled shader module for this stage.

§shader_defs: Vec<ShaderDefVal>§entry_point: Cow<'static, str>

The name of the entry point in the compiled shader. There must be a function with this name in the shader.

§zero_initialize_workgroup_memory: bool

Whether to zero-initialize workgroup memory by default. If you’re not sure, set this to true. If this is false, reading from workgroup variables before writing to them will result in garbage values.

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impl Clone for ComputePipelineDescriptor

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fn clone(&self) -> ComputePipelineDescriptor

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ComputePipelineDescriptor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<GpuImage>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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where T: ?Sized,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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