#[repr(C)]pub struct DrawIndirectArgs {
pub vertex_count: u32,
pub instance_count: u32,
pub first_vertex: u32,
pub first_instance: u32,
}
Expand description
Argument buffer layout for draw_indirect commands.
Fields§
§vertex_count: u32
The number of vertices to draw.
instance_count: u32
The number of instances to draw.
first_vertex: u32
The Index of the first vertex to draw.
first_instance: u32
The instance ID of the first instance to draw.
Has to be 0, unless Features::INDIRECT_FIRST_INSTANCE
is enabled.
Implementations§
Trait Implementations§
Source§impl Clone for DrawIndirectArgs
impl Clone for DrawIndirectArgs
Source§fn clone(&self) -> DrawIndirectArgs
fn clone(&self) -> DrawIndirectArgs
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for DrawIndirectArgs
impl Debug for DrawIndirectArgs
Source§impl Default for DrawIndirectArgs
impl Default for DrawIndirectArgs
Source§fn default() -> DrawIndirectArgs
fn default() -> DrawIndirectArgs
Returns the “default value” for a type. Read more
impl Copy for DrawIndirectArgs
Auto Trait Implementations§
impl Freeze for DrawIndirectArgs
impl RefUnwindSafe for DrawIndirectArgs
impl Send for DrawIndirectArgs
impl Sync for DrawIndirectArgs
impl Unpin for DrawIndirectArgs
impl UnwindSafe for DrawIndirectArgs
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impl<T, U> AsBindGroupShaderType<U> for T
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